Open Bugs:
- PR 134780: (CAI) Game crash (CTD) when playing Players vs. Bots (no AI player on human team, 8 AI on the other)
- Date opened 2020-08-20
- Reproducible: Yes
- Workaround: Don't use "Players vs. Bots" setting when setting up game. Instead, setup as standard Auto-Select Teams with minimum players of 7 and manually kick excess bot players during game.
- PR 110828: (JFSN) US_MQ8B: Unit self-destructs when JFSN client request is made
- PR 110830: (wico) US_BMDS_RADAR and IL_IronDome_TEL can enter buildings
- Date opened: 2020-08-22
- Reproducible: Yes
- PR 110835: (EXFLINT) Pantsir AA gun is trying to engage SM-2 missile
- PR 110838: (EXFLINT) libflint65 math library: G Force calculation is incorrect for objects in free fall
- Date Opened: 2020-12-26
- Reproducible: Yes
- Context:
# FLINT math library correctly calculates G force loading when an object is accelerating under own thrust.
# However, when object is in free-fall (acceleration by gravity), G force is computed at 1G, when in fact,
# it is 0G.
#
# G Force is a vector difference between the acceleration relative to the field and acceleration experienced
# during free-fall, relative to the magnitude of free fall acceleration:
#
# Thus in free-fall:
# -9.8 + 9.8 / 9.8 = 0G
# And on the ground:
# 0 + 9.8 / 9.8 = 1G
# And when thrusting up:
# a + 9.8 / 9.8 = G
# G Force is apparent weight / true weight therefore: (ma + mg)/mg = (a+g)/g
Resolved/Closed Bugs:
- PR 110829: (EXFLINT) Missile launchers blow up or fail to launch when launched while sitting at the edge of playfield
FLINT missiles explode when they spawn outside of playfield (MC_Assert).
- Date Opened: 2020-08-29
- Date Closed: 2020-08-29
- Status: Terminated
- Workaround: Don't launch missiles from edge of the map.
- PR 134774: (JTDS) jtds_route_ipc: UnknownUnitException: There is currently no unit with the id 512
- Date opened: 2019-08-22
- Reproducible: No
- Status: Terminated
Edited by: blahdy
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