Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

Forum Thread
  Posts  
MW Mod Bug Tracker: Currently open bugs (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : Bugs : MW Mod Bug Tracker: Currently open bugs) Post Reply
Thread Options
blahdy
blahdy Data-Linked AA-12
Aug 9 2020 Anchor

Open Bugs:

  • PR 134780: (CAI) Game crash (CTD) when playing Players vs. Bots (no AI player on human team, 8 AI on the other)
    • Date opened 2020-08-20
    • Reproducible: Yes
    • Workaround: Don't use "Players vs. Bots" setting when setting up game. Instead, setup as standard Auto-Select Teams with minimum players of 7 and manually kick excess bot players during game.
  • PR 110828: (JFSN) US_MQ8B: Unit self-destructs when JFSN client request is made
    • Date opened: 2020-08-09
    • Reproducible: Yes
    • Context:
      def FireProjectile( self ):
           if self.Host.MetaType is 0:
                if self.msl_mtype:
                     # ^^ line 976, FireProjectile():  bool(self.msl_mtype = -1) returns True
                     return self.MC_MDC_FireProjectile()
  • PR 110830: (wico) US_BMDS_RADAR and IL_IronDome_TEL can enter buildings
    • Date opened: 2020-08-22
    • Reproducible: Yes
  • PR 110835: (EXFLINT) Pantsir AA gun is trying to engage SM-2 missile
    • Date opened: 2020-11-30
    • Reproducible: Yes
    • Context:
      # FLINT_AAM_SM2 missing in select filter
      # FLINT_AAM_SM3 and FLINT_AAM_SM6 parasites do not exist
  • PR 110838: (EXFLINT) libflint65 math library: G Force calculation is incorrect for objects in free fall
    • Date Opened: 2020-12-26
    • Reproducible: Yes
    • Context:
      # FLINT math library correctly calculates G force loading when an object is accelerating under own thrust.
      # However, when object is in free-fall (acceleration by gravity), G force is computed at 1G, when in fact, 
      # it is 0G.
      # 
      # G Force is a vector difference between the acceleration relative to the field and acceleration experienced
      # during free-fall, relative to the magnitude of free fall acceleration:
      #  
      # Thus in free-fall:
      #   -9.8 + 9.8 / 9.8 = 0G
      # And on the ground:
      #   0  + 9.8 / 9.8 = 1G
      # And when thrusting up:
      #   a + 9.8 / 9.8 = G
      # G Force is apparent weight / true weight therefore:  (ma + mg)/mg = (a+g)/g 

Resolved/Closed Bugs:

  • PR 110829: (EXFLINT) Missile launchers blow up or fail to launch when launched while sitting at the edge of playfield
    FLINT missiles explode when they spawn outside of playfield (MC_Assert).
    • Date Opened: 2020-08-29
    • Date Closed: 2020-08-29
    • Status: Terminated
    • Workaround: Don't launch missiles from edge of the map.
  • PR 134774: (JTDS) jtds_route_ipc: UnknownUnitException: There is currently no unit with the id 512
    • Date opened: 2019-08-22
    • Reproducible: No
    • Status: Terminated



Edited by: blahdy

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.