Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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[FLINT-Bug] Why the Javelin missiles always firing to the sky? (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : Bugs : [FLINT-Bug] Why the Javelin missiles always firing to the sky?) Locked
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Jun 30 2012 Anchor

After I download the latest release ( 2.7 ), I'd test the mod by using anhCheats.. Putting some BMP-2 far away to my Javelin section.. Order the Javelin unit to shoot the BMP-2, and...

The Javelin missile just flying straight to the sky..

Even if I order them to shoot pretty near to the BMP-2 ( Of course I order them to Hold Fire XD ).. Same, the Javelin missile just flying straight to the sky..

Since the developer didn't reccomended to play using anhCheats, I tested the Javelin with bots ( RU-Normal-Armor Bot )
And..

Same problem..
The Javelin missile just flying straight to the sky.. :dead:

BTW, I never see if the Javelin can be shoot when walking...
Especially when I play ArmA 2, using the Javelin, and it was almost impossible because the shake can break the lock.. :dead:

blahdy
blahdy Data-Linked AA-12
Jun 30 2012 Anchor

Can you create a video and upload to YouTube?

Because Javelin pitches up and lofts as it approaches the target, sometimes when the apogee of trajectory is too high, seeker can lose the lock. When that happens you'll see the missile flying straight into the sky.... but it doesn't happen that often.

Jul 1 2012 Anchor

Okay, I'll make the video and upload it to YouTube later.. :)

Aug 10 2012 Anchor

Yeah I just saw this today I was playinng jford or what ever and I had 2 anti tank infantry in a forest and 1 in a bunker over viewing that canyon. And my infantry keep shooting into the air?? Weird?:P

blahdy
blahdy Data-Linked AA-12
Aug 10 2012 Anchor

Update 9/9/2012:

This bug has been fixed on 3.2 dev track.

Edited by: blahdy

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