From the depths a light shall rise, a star of hope for all the World. As a darkness gathers, it shall stand mighty as the blade, and be the shield that shelters as well as the spear that drives to the heart of evil. Yet, as this light will shine, darkness will slither like a tendril of hate, like a fatal disease, and the star will be its slave. Alas, this is the fate of all things, yet most beautiful cruelty is in the fall of Numenor. This mod will bring you back to the Second Age, before the War of the Ring, when the Dark Lord Sauron sought to corrupt and destroy the hearts of Men which lay bound to the fate of Westernesse and both scatter the loyal Dunedain as well as bending to his will those with weaker hearts or demeanour. With an all-new campaign, two new factions, a specialised purpose-built Living Map for use in the War of the Ring mode, plus new maps to battle over, this truly expansive mod will reinvigorate your Battle for Middle-earth experience like never before!

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Add media Report RSS New Elendili Structures: Barracks (view original)
New Elendili Structures: Barracks
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Argeomer
Argeomer - - 5,581 comments

The barracks :) They remind me of the Black Numenorean barracks of the Angmar faction, pretty cool

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IreneHawnetyne Author
IreneHawnetyne - - 270 comments

That's good to hear, I hoped the architectural style would look somewhat similar.

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Metalpixel
Metalpixel - - 197 comments

I imagined numenorean's buildings more white, more brilliant. Don't forget that They have relationship with elves and their architectural style are close

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IreneHawnetyne Author
IreneHawnetyne - - 270 comments

Don't worry, I've not forgotten the significance of the Elven-Elendili relationship, however I've also taken into account the fact that Minas Tirith, Minas Morgul and the Black Gate are Numenorean constructions, and I'd like to think that, as the most advanced civilization in their time, their architectural style would also have references to the other subsequent styles of Rohan and Harad which would have followed the Numenorean lead, to some degree.
The colour choice and general scheme is much darker than that of the vanilla BFME2 because, simply, it is by far the darkest period of Middle-earth's history. For that to happen, I felt making grittier, more worn and 'tortured' textures were most appropriate, even for the Dunedain.
All is not so clear cut in this mod, and the line between where good intentions become the path to evil are blurred, and I think to contradict that by saying one side is purely good is not ever accurate, in revolution or war.

Sorry if this sounds like a lecture, it isn't, just intended to be a clear explanation.

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