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Yes Im one crazy wolf. As I was about to give up a coder out of the woods showed up and touched up the Half-Life code of Water Wars. He cant finish it and it has inspired me to try with Half-Life once more. We only need these things to make this happen!

Coder
Modeler/animator
Mapper

Water Wars is for the kid inside of you still. Remembering the good old days of Super Soaker fights. If you still play with Super Soakers than this is the Mod for you.

This is a simple Blue Team vs Red Team crazy but fun mod for anyone to download and try real soon. Below are the Blue Team and Red Team for you to look at and get the basic idea behind Water Wars.

Be ready to get wet and stay wet or die trying to stay dry!

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Carni Joins

News 1 comment

Water Wars is no longer for HL or HL2. We have changed to Darkplaces and Carni is our new coder!

If you model and understand "MD3" and if you are a mapper who understands QK then lets talk.

Awesome News

News 4 comments

Per Omega our coder: Hello everyone. I have the main code finished and we are closer then you all think. Even adding and some psuedo code. I'm working...

Water Wars

News 0 comments

I have put to much work to see Water Wars die. I have weapons and player modesl. We have maps. We just need people who will help and mean it. We need...

New Water wars map screenies

News 6 comments

These are of my first map for Water Wars Called h2o_Waterinc To view more head over to our space on the web!

A little Update to Dry You off!

News 1 comment

AcX has joined Water Wars and did what he said he would: "MAP"!!! Thanks man Also updated skin touch-ups!

Comments  (0 - 10 of 141)
Yokuho
Yokuho

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Thragg
Thragg

i heard on phl you guys are looking for beta testers???

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SkitZaY
SkitZaY

Schwae, darkplaces...

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ChrisPage
ChrisPage

do you just need to compile the maps, or make them totaly new?


All Half-Life1 maps and most stock HL entities will remain intact in the conversion. Although all HL1 models will be converted over to QuakeIII (.md3) models and all textures for those models to either .jpg or .tga

Sounds will be in .wav and/or .ogg format (preferably .ogg for better compression)

Any existing animations will have to be scrapt due to the conversion of model formats.

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ChrisPage
ChrisPage

Unfortunately the HL2 content (well, most of it) will most likely not be used. We are reverting back to use Half-Life1 content in the spirit of compatibility.

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grasn
grasn

do you just need to compile the maps, or make them totaly new?

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SkitZaY
SkitZaY

Never gives up. :D I remember the screenshots of old, looked brilliant.

Thats the spirity Carni. :D haven't talked to you for awhile. :O

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ChrisPage
ChrisPage

Because the lack of coders nevermind good coders is astounding. BlueWolf72 would rather get the mod released and have people play it then have it sit on his ftp for all his work to collect dust.

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lillbrorsan
lillbrorsan

Why move from HL2...

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slackiller
slackiller

keep it alive. :O

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