Warhammer40k: Battlefleet Nexus is total conversion modification for Nexus:TJI based on Gamesworkshop's Warhammer 40 000 IP. Project is non-profitable and all content found there is based on Gamesworkshop's IP.
So this will be the equivalent of a Nexus Commando Ferry used by Space Marine ships? According to the Forge World experimental rules for this type of small craft, it has its own weapons, but is it even possible for a Commando Ferry to have its own weapons in the Nexus 1 engine?
I hope at least you'll be able to increase its hitpoints to reflect its high armour values and special armour plating in its rules. Commando ferries are so fragile in vanilla Nexus they aren't very useful. Small craft made for Boarding Actions in the Battlefleet Gothic rules are also able to bypass shields, which isn't the case in Nexus; is that hardcoded or will you be able to change that in this mod?
I hope you post up a debate thread on the right forum for the issue of whether or not shields should be included on this mod. As the first chapter of Nexus 1 amply demonstrated, combat without shields is much deadlier (especially when ships can't regenerate their hull integrity mid-combat) and introduces a whole new set of tactics. I'll admit that in the tabletop game, shields are much weaker than they are in vanilla Nexus (and some factions like the Eldar, Tyranids, or Dark Eldar don't possess them at all) since they only stop one hit per shield and don't stop attacks from torpedoes and small craft, but I believe they still should be included since the majority of factions use them and they're the only way most ships can regain at least some of its HP in combat.
Can't wait to see more models for this mod. Games Workshop should seriously look into contacting MWE for them to make a Battlefleet Gothic computer game.
Wow these models are pretty good.
So this will be the equivalent of a Nexus Commando Ferry used by Space Marine ships? According to the Forge World experimental rules for this type of small craft, it has its own weapons, but is it even possible for a Commando Ferry to have its own weapons in the Nexus 1 engine?
I hope at least you'll be able to increase its hitpoints to reflect its high armour values and special armour plating in its rules. Commando ferries are so fragile in vanilla Nexus they aren't very useful. Small craft made for Boarding Actions in the Battlefleet Gothic rules are also able to bypass shields, which isn't the case in Nexus; is that hardcoded or will you be able to change that in this mod?
There is still big question if we will give shields to ships or not because of how they work at Nexus.
And yes, it will have its own weaponry useable both against fighters and capital ships and yes, it will work as commando ferry.
I hope you post up a debate thread on the right forum for the issue of whether or not shields should be included on this mod. As the first chapter of Nexus 1 amply demonstrated, combat without shields is much deadlier (especially when ships can't regenerate their hull integrity mid-combat) and introduces a whole new set of tactics. I'll admit that in the tabletop game, shields are much weaker than they are in vanilla Nexus (and some factions like the Eldar, Tyranids, or Dark Eldar don't possess them at all) since they only stop one hit per shield and don't stop attacks from torpedoes and small craft, but I believe they still should be included since the majority of factions use them and they're the only way most ships can regain at least some of its HP in combat.
Can't wait to see more models for this mod. Games Workshop should seriously look into contacting MWE for them to make a Battlefleet Gothic computer game.