Warhammer40k: Battlefleet Nexus is total conversion modification for Nexus:TJI based on Gamesworkshop's Warhammer 40 000 IP. Project is non-profitable and all content found there is based on Gamesworkshop's IP.
Without the source code for Nexus 1, it's highly unlikely that we'll get to use the armoured prow on Imperial ships for one of their best "low-tech" applications--ramming other ships!
Also, aren't torpedoes in BFG treated more like Nexus missiles in that they can be intercepted while taking more time to travel to a target than other ordinance? Will you be able to increase the HP of missiles in Nexus to give them some more staying power and to reflect how tough torpedoes can be in BFG?
Not sure if ramming would be possible but there might be some way how to do it and we will try to work it out.
Torpedo Hp can be easily changed and yes, they can be intercepted. It's still too soon for talk about balancing. However, we will try to stay close to BSG rules where we can.
Without the source code for Nexus 1, it's highly unlikely that we'll get to use the armoured prow on Imperial ships for one of their best "low-tech" applications--ramming other ships!
Also, aren't torpedoes in BFG treated more like Nexus missiles in that they can be intercepted while taking more time to travel to a target than other ordinance? Will you be able to increase the HP of missiles in Nexus to give them some more staying power and to reflect how tough torpedoes can be in BFG?
Not sure if ramming would be possible but there might be some way how to do it and we will try to work it out.
Torpedo Hp can be easily changed and yes, they can be intercepted. It's still too soon for talk about balancing. However, we will try to stay close to BSG rules where we can.
hope you can figure out how to get ramming to work.. essential attack for all imperial ships..