A cooperative gametype that pits human players against hordes of invading monsters, ranging from undead minions to oversized rodents. Invasions can take place on a variety of maps, including DM, CTF, VCTF, and WAR maps. Rodents models by Davision. Code and Mining Bot monsters by Bushbomb. Webhosting provided by CodeSlave. Thanks to Battlemode, Cyzmyass, Davision, and {UR}Scorpion for constantly suggesting and pushing me to make improvements. And many thanks to Davision for his rodent models!
General and configuration information can be found on webpage: Invasion.sudreal.org
Please post problems/comments/questions here: Forums.beyondunreal.com
The thread on the Epic Game Forums is here: Utforums.epicgames.com
Some of the meshes were revised in order to make these monsters more unique.
Mini Mouse was in the gym to compensate his size. ;)
Hell bound hare has got a pedicure, his nails and teeth are now made long and his ears were dipped in gel so they look a bit like horns. ;)
The Freeze bunny looks now more like carved in ice.
Bigger feet and bigger ears for the Tommy Wabbit.
The new Alien bunny has the power of telekinesis. He can not only make himself fly... he can also make you fly!
Previews of two of the current in developement monsters: Ninja Bunny and Dollbomb
A cooperative gametype that pits human players against hordes of invading monsters, ranging from undead minions to oversized rodents. Invasions can take...
A cooperative gametype that pits human players against hordes of invading monsters, ranging from undead minions to oversized rodents. Invasions can take...
This is a brilliant game mode! A lot of fun can be had with this!
this is cool but hard :\
ps3 cook anyone?
Does this have a level up system like they have in Unreal Tournament 2004? you know like you get xp and level up and get points to spend on regeneration, iron boots (reduce falling damage), or allocate them into stats like damage, damage reduction, firing speed, max ammo, etc.? If not are there future plans for this? or is it just not possible with Unreal Tournament 3?
Only if you use BattleRPG mutator with it. Their last version is compatible with Galtanor's Invasion.
Can you describe the monsters "classes" please?
Hmmm..
Somebody is creative,bunnys on steroids?? I like it!!
This looks WAAAY better than other invasion mods out there. Great mod, look forward to seeing some new monsters.
ok so the lagging usually starts when a wave is over, before the countdown begins. (it's not only me having this issue)
You can pretty much say the longer you stay in a match, the more it starts to lag. (until it crashes)
Ok played it tonight again (really love it)
But the problem is, after some time, I get heavy lagging for no reason. (framerate is constant 70fps and no high ping) It's like with the Ageia Demo maps, that slow down my PC after activating more and more physics stuff.
Now, I played on a WAR map, I took a look at the log what was going on, there was a HUD error message for each tick, or even twice a tick(), quad, whatever. After I ended game:
Launch.log == 270MegaBytes,
ScriptWarning: BattleHUDInvasion WAR-Downtown.TheWorld:PersistentLevel.BattleHUDInvasion_3 (Function GaltanorsInvasion.InvHUD:DisplayMap:10E9) Accessed None 'Controller'
YOU _MUST_ add a "if(Controller == none) return;" to your BattleHUDInvasion_3 class
It spammed my log for half a hour!
btw I'm still getting lag while hiding HUD (the log error dissapears!)
ONLY reconnecting resolves the lag problem.