Guardians of Azeroth - is a global mod, based on the Warcraft universe by Blizzard Intertainment. In this mod our team is going to image the world of Azeroth in all its glory, particularly focusing on the story of the classic strategies and World of Warcraft Classic. You will be able to assume the role of one of the human kings or test your luck in the role of conqueror of other worlds! You can restore justice in Azeroth or plunge into the chaos of the Scourge and the Burning Legion. In the end, you can simply turn the whole world into your debtors playing as the goblin' cartels. All decisions are belong to you.

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Warcraft: Guardians of Azeroth. Developer Diary №3 - Duels

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​Hello, dear readers! This is our third diary and the duels will be our topic today. The main part of any duel is the combat characteristics of duelists. And we will begin from it.

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There will be five characteristics in the mod: health, physical attack and defense, magic attack and defense. The health level of the character is determined from his personal health level which depends on unique traits, including diseases, wounds etc. There will be two types of classes: melee or ranged classes (like warrior or hunter) and classes using divine or arcane magic (mages, warlocks). They are focused on physical and magical characteristics respectively. The first ones are getting them from the military and combat character’s skills, while the second ones - from the learning and, again, the combat skill.

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During the creation of our combat system we were largely focused on the famous mod for the Crusader Kings 2 in the WH: Fantasy Battles universe. That is why the system might be familiar for those who had already played the Geheimnachtacht. Duelists attack in turn. After they choose their actions, they will have the final count in the next turn.

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Every character’s action can dramatically affect the result of the battle: an instant attack, temporary boost, healing, skipping an attack etc. The system is very flexible, and therefore there will be a moment for your creativity.

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Our new small diary ends on it. Thank you for attention!

Comments
fillip0806
fillip0806

can't wait to play the mod

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Balansed
Balansed

Love the new update on the mod! keep it going!

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ulwarcito
ulwarcito

Hello, I just wanted to know if you guys had a release date planned. And btw, good work so far i'm excited for the mod!

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kristof-vdp
kristof-vdp

I'm not overly familiar with the mentioned duel system for inspiration yet having it be a loose turn-based form with D&D elements sounds rather exciting. Now, I do have a question or two regarding it: Does it always result in one's death or do you have to potential to surrender, flee and in turn does the other have the option to pursue, release and spare or take said person in captivity?

For example, if playing Lady Proudmoore I imagine they could teleport away. Or if a Blademaster, they could windwalk?

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UncleChristiof Creator
UncleChristiof

Yes of cource, your character can surrender on the duel. Moreover, if you decide to do it you could not die from your wounds, but your opponent may choose to save your life or to finish you.
However, there is no way to escape from a duel. You can run away only from the battleground. Different characters will have different ways of how they can do it, but, formally, they all mean just "to run away", but with different names of actions and chances of success.
So Lady Proudmoore may teleport to somewhere, but there will be no any special mechanics which can make this action different from, for example, the way how Varian Wrynn will do it (if he will at all, because he's Varian Wrynn!).

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p020901
p020901

Or, maybe the different skills and traits (on both parties) may allow a better/worse chance at successful escape.

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kristof-vdp
kristof-vdp

Sounds interesting! Good to hear.

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