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War of the Servers is about communities facing off in the battlefield. Warring. Attacking. Defending. Capturing. Shooting. It's about a server-full of people warring another server-full of people. The battles may be short, sharp and powerful with 8 players taking on another 8. Or they'll be immense, powering across a landscape to feud with the other 32 players. Some say it's impossible with the Source engine, but we beg to differ. Class systems, dynamic weapons, dynamic maps that have changing routes are part of WotS. Each map is different, new and (hopefully) exciting.
Second demonstration of the destruction. Check out the news for more info on it.
"Most impressive..."
But... Can the engine handle it? That is the question.
Very good, But just a quick question are you using fake dmm or are the walls scripted to do that becuase i have seen people using scripted ways to doing this. Just asking.
The first video (Destruction Test 1) was Fake DMM as that was the way we started with this, but, this second test is scripted into the game as Fake DMM, you'd need a pretty high end PC for a lot of destruction at a time. That's why for this test we decided to make more of the room destructible and currently our main focus is optimizing this to allow fully destructible maps.
(Though in this video, the wall to the left of the door is still Fake DMM as well as the door frame)
Nice :D