The Syria–Lebanon campaign, also known as Operation Exporter, was the Allied invasion of Vichy French-controlled Syria and Lebanon in June–July 1941, during World War II.

This mod will add units and maps based on that part of World War II. Having a focus on Single-Player missions and Units for the editor.

Acknowledgments:

To ForeignLegionnaire(creator of the Colonies mod for MOW, and MOW:AS) and maestro200(creator of the Spanish Civil War mod for MOW) for sharing some of their skins and models featured in the mod. Also to Agiles (from the Suomi Taisteli mod) for the Ft-17 model.


ATTENTION:


If you see something you made in this mod, and I'm not giving you proper credit, please contact me via Private Message, I will either give you credit or remove the content at your request.


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Good news everyone!

News

As I said a couple of months ago the mod is not dead, and today I finally have an update!

I made some progress in fixing thow the missions work and integrating them in the menu proper, however they are still a few hiccups that I intend to fix ASAP.

That update will the "final" release for at least a good while.

As for bad news:

Recently my Men of War AS executable got corrupted and I had to reinstall the game, while I was backing up my mods folder the PC crashed and I lost many things I was working on.

The mod the suffered the most was The Bay of Pigs. And some other secret projects... : (

This mod escaped unharmed and will be updated soon.

As for the Bay of Pigs I will have to halt development on it for a while, I lost too much stuff to do a quick fix.

My plan is to start a new quicker project in the meantime.

Thanks for sticking around!

The Mod is not dead!

The Mod is not dead!

News

The Mod isn't dead. It just smells funny.

Change of Plans

Change of Plans

News

After some thinking I decided to change some aspects of my planing for future releases.

Early Version Released and Plans for Next Versions

Early Version Released and Plans for Next Versions

News 3 comments

The early version is ready to download. Keep reading to check the contents. Download will be available soon.

Early Release!

Early Release!

News

An Early Release of this mod is scheduled to April 15, 2016. Will contain 3 maps, new units and 1 mission file for one of the maps.

RSS Files
War in the Levant 0.3.1

War in the Levant 0.3.1

Demo 6 comments

This new version fixes the missions being unavaiable to play through the ingame menus, but there is still a few issues.

War In The Levant 0.3

War In The Levant 0.3

Demo 11 comments

A new version is finally avaiable! Content includes new units, vehicles and a new mission!

War in the Levant 0.2.5

War in the Levant 0.2.5

Demo 1 comment

A new version of the mod with some minor changes and fixes.

War In the Levant 0.2

War In the Levant 0.2

Demo 5 comments

The new version of the mod is avaiable, with some changes and new content.

War In The Levant 0.1

War In The Levant 0.1

Demo 10 comments

Early version of the mod. Contains 3 new maps(Road to Beirut, Kissoué and Castle Raid), New Factions(Vichy France, Free France, Australians, and others...

Post comment Comments  (0 - 10 of 23)
Scharfschuze
Scharfschuze - - 51 comments

Hey when will the levant 0.4 release?

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Rapjr89
Rapjr89 - - 1 comments

Have trouble with the Arb/scream of pain. crashes and get failure to create sound. Any help is appreciated. Great mod.

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Franzores
Franzores - - 481 comments

i will provide a high script mission , on villages , 1 with local autority and some colonial forces and french vichy army , include 1 elder , some desert walkers to talk with english hill troops and a meet with officers of the division on all dry hills area (regiment , artillery , 2 seargeant and 1 officer of the colonial administration) although this is a mission the map is actually made by hawklord i just add some camp tent and waypoints etc ....
when i complete the 50% of the mission i will upload here to test it

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Franzores
Franzores - - 481 comments

when enw update >:u

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Guest
Guest - - 691,147 comments

hi i m real new to this site then i downloaded your WarInTheLevant mod i need to understand how you made nationality with French, Arab and Indian units VOICEs so i m just trying to make a Commandos game voices
what i made is : i created green folder with voices in sound/human/talk
then i created resources/set/breed/commandos characters/green {beret {nationality green} then voices are working but doesnt show nationality green in gem editor also did ("phrase_voice" args %0 green 1 %1) the gem editor exits when i select in entity2 in gem editor

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Franzores
Franzores - - 481 comments

map , ruins/reg vichy , first map , a fight in a ruins of a old structure now is using by the vichy arme and some syrian-lebanon troops of Vichy , militia , british , and indian corps , later the combat in field (rocky field) with a mass assault of a entire company of vichy forces and some shooters troops
ENJOY:
Drive.google.com

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Franzores
Franzores - - 481 comments

pretty well mod , i can make some portraits for units if you wanna?
GOOD MISSIOn on castle its hard :D , i shoot the bastards and get without ammo XD

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HawkLord42 Creator
HawkLord42 - - 64 comments

Thank you!
And yes, some portraits for the units would be nice, give the mod a better look.

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Krypanzer
Krypanzer - - 77 comments

So the mod didn't work for me and it brought out a error message.

>>>>> Main
>>>> mp.thread_single.exec
>>> thread.exec
>> clockThread:onExecute
> file "/set/stuff/gun/100mm_d10c

15: ("accuracy/_veryhigh")
16: ("overmatch_100mm)

the rest of the text are the game's version.

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Krypanzer
Krypanzer - - 77 comments

Oh now i see, Its missing "100mm_d10c" from the mod file

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HawkLord42 Creator
HawkLord42 - - 64 comments

I believe you trying to open the mod with the wrong game.
It will work with Men of War AS 1 only, no AS 2 or the orginal Men of War.

Either that or you have another mod active at same time and it is creating a incompatibility.

Reply Good karma+2 votes
Krypanzer
Krypanzer - - 77 comments

Is it because i need to remove the offending file to make the mod work?

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HawkLord42 Creator
HawkLord42 - - 64 comments

The problem is that a file called 100mm_d10c is requesting a accuracy paramater called "accuracy/_veryhigh", and it cant find it anywhere, or its being overwritten by something else.

I checked the mod, and it doesnt alter the 100m_d10c file or accuracy parameters (only alter the ranges), and in the vanilla Men of War AS1 the 100m_d10c file has a "high_accuracy" parameter.

Deleting the 100mm_d10c may make the mod work, but there might be other issues.

Reply Good karma+2 votes
Krypanzer
Krypanzer - - 77 comments

Any recommendations on running the mod in version 1.8.1? (i think that was my current version)

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HawkLord42 Creator
HawkLord42 - - 64 comments

Well you seen to have a very old version.
Best solution is to search for a patch online, get the lastest patch you can find. Its the 2.05.15 I believe.

Reply Good karma+2 votes
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