The Syria–Lebanon campaign, also known as Operation Exporter, was the Allied invasion of Vichy French-controlled Syria and Lebanon in June–July 1941, during World War II.
This mod will add units and maps based on that part of World War II. Having a focus on Single-Player missions and Units for the editor.
Acknowledgments:
To ForeignLegionnaire(creator of the Colonies mod for MOW, and MOW:AS) and maestro200(creator of the Spanish Civil War mod for MOW) for sharing some of their skins and models featured in the mod. Also to Agiles (from the Suomi Taisteli mod) for the Ft-17 model.
ATTENTION:
If you see something you made in this mod, and I'm not giving you proper credit, please contact me via Private Message, I will either give you credit or remove the content at your request.
As I said a couple of months ago the mod is not dead, and today I finally have an update!
I made some progress in fixing thow the missions work and integrating them in the menu proper, however they are still a few hiccups that I intend to fix ASAP.
That update will the "final" release for at least a good while.
As for bad news:
Recently my Men of War AS executable got corrupted and I had to reinstall the game, while I was backing up my mods folder the PC crashed and I lost many things I was working on.
The mod the suffered the most was The Bay of Pigs. And some other secret projects... : (
This mod escaped unharmed and will be updated soon.
As for the Bay of Pigs I will have to halt development on it for a while, I lost too much stuff to do a quick fix.
My plan is to start a new quicker project in the meantime.
Thanks for sticking around!
After some thinking I decided to change some aspects of my planing for future releases.
The early version is ready to download. Keep reading to check the contents. Download will be available soon.
An Early Release of this mod is scheduled to April 15, 2016. Will contain 3 maps, new units and 1 mission file for one of the maps.
This new version fixes the missions being unavaiable to play through the ingame menus, but there is still a few issues.
A new version is finally avaiable! Content includes new units, vehicles and a new mission!
The new version of the mod is avaiable, with some changes and new content.
Early version of the mod. Contains 3 new maps(Road to Beirut, Kissoué and Castle Raid), New Factions(Vichy France, Free France, Australians, and others...
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Hey when will the levant 0.4 release?
Have trouble with the Arb/scream of pain. crashes and get failure to create sound. Any help is appreciated. Great mod.
i will provide a high script mission , on villages , 1 with local autority and some colonial forces and french vichy army , include 1 elder , some desert walkers to talk with english hill troops and a meet with officers of the division on all dry hills area (regiment , artillery , 2 seargeant and 1 officer of the colonial administration) although this is a mission the map is actually made by hawklord i just add some camp tent and waypoints etc ....
when i complete the 50% of the mission i will upload here to test it
when enw update >:u
hi i m real new to this site then i downloaded your WarInTheLevant mod i need to understand how you made nationality with French, Arab and Indian units VOICEs so i m just trying to make a Commandos game voices
what i made is : i created green folder with voices in sound/human/talk
then i created resources/set/breed/commandos characters/green {beret {nationality green} then voices are working but doesnt show nationality green in gem editor also did ("phrase_voice" args %0 green 1 %1) the gem editor exits when i select in entity2 in gem editor
map , ruins/reg vichy , first map , a fight in a ruins of a old structure now is using by the vichy arme and some syrian-lebanon troops of Vichy , militia , british , and indian corps , later the combat in field (rocky field) with a mass assault of a entire company of vichy forces and some shooters troops
ENJOY:
Drive.google.com
pretty well mod , i can make some portraits for units if you wanna?
GOOD MISSIOn on castle its hard :D , i shoot the bastards and get without ammo XD
Thank you!
And yes, some portraits for the units would be nice, give the mod a better look.
So the mod didn't work for me and it brought out a error message.
>>>>> Main
>>>> mp.thread_single.exec
>>> thread.exec
>> clockThread:onExecute
> file "/set/stuff/gun/100mm_d10c
15: ("accuracy/_veryhigh")
16: ("overmatch_100mm)
the rest of the text are the game's version.
Oh now i see, Its missing "100mm_d10c" from the mod file
I believe you trying to open the mod with the wrong game.
It will work with Men of War AS 1 only, no AS 2 or the orginal Men of War.
Either that or you have another mod active at same time and it is creating a incompatibility.
Is it because i need to remove the offending file to make the mod work?
The problem is that a file called 100mm_d10c is requesting a accuracy paramater called "accuracy/_veryhigh", and it cant find it anywhere, or its being overwritten by something else.
I checked the mod, and it doesnt alter the 100m_d10c file or accuracy parameters (only alter the ranges), and in the vanilla Men of War AS1 the 100m_d10c file has a "high_accuracy" parameter.
Deleting the 100mm_d10c may make the mod work, but there might be other issues.
Any recommendations on running the mod in version 1.8.1? (i think that was my current version)
Well you seen to have a very old version.
Best solution is to search for a patch online, get the lastest patch you can find. Its the 2.05.15 I believe.