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Vvardenfell Expanded will increase every Morrowind town/village by at least 1/4, making for a more realistic city/populated setting. New shops, NPCs, and quests will accompany the new area which should add tons of gameplay hours to the original game.

The mod will include new armor, weapons, buildings, and objects and will fit the Morrowind storyline and history as good as the Expansion Packs Tribunal and Bloodmoon do. Nothing crazy or outlandish will be a part of this project.

I need people who are knowledgable about Morrowind lore to create quests/dialog for my mod. If you're interested, send me an email. If you are talented with the Construction Set, also send me an email as I could use you as well. Thanks.

EDIT: To the above, I could also use voice actors. See 'Help Wanted'.

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Progress
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- Seyda Neen is complete (8/1/06)
- Currently editing Hla Oad

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Comments
alexjustdoit
alexjustdoit

You could take the concept for oblivion but even on a very powerful computer, oblivion lags ALOT

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bugsport
bugsport

i like the concept alot but with the winding down of morrowind for oblivion, id take you idea and transfer it to oblivion

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Arxae
Arxae

looks like a good idea
except, dont make the small towns to big.
seyda neen should be a small town while ballmora should be a huge city

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Elder Scrolls III: Morrowind
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Role Playing
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