Link Mods 1

FOR MORE on my releases VKVII.COM

VKVII Oblivion
A series of personal mods, this is: Castles.

Redone textures of the castles (interiors and exterior).

My goal was to stay similar to the original or at least maintain the original style/atmosphere.


Notes:
Corrected some meshes UVs and reassigned maps.

Shadow on columns in the "narrowhalls" rooms is a mesh issue (3d model), that is present with any kind of textures.


Installation:
Extract the archives and put the content in your Data folder.
To uninstall: delete the files from the archives from your folders.
Or use WyreBash to install/uninstall, this pack should be BAIN-Compatible.


Content Use:
For permission to use/modify any part of this content for release, send me a message here: Moddb.com
I do NOT grant any permission for content opted in for "gifts" or "donations" of any kind. I do NOT grant any permission for "fixes", "patches", "improved" or "optimized" versions uploads of my content. I do NOT grant any permission for commercial use, everything in involving my content must be non commercial and freely shared (free access with no subscriptions or premium memberships or any other "paywall" practices).


I hope you enjoy, have fun in Cyrodiil!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

VKVII Oblivion Castles

Feature 2 comments

Link Mods 1

FOR MORE on my releases VKVII.COM

VKVII CASTLES 6

HEAD

VKVII CASTLES 11

VKVII CASTLES 32

VKVII CASTLES 52

VKVII CASTLES 72

VKVII CASTLES 73

VKVII CASTLES 21

VKVII CASTLES 28

VKVII CASTLES 50

VKVII CASTLES 66

VKVII CASTLES 67

VKVII CASTLES 16

VKVII CASTLES 79

VKVII CASTLES 60

VKVII CASTLES 22

VKVII CASTLES 75

VKVII CASTLES 83

VKVII CASTLES 2

VKVII CASTLES 47

VKVII CASTLES 48

VKVII CASTLES 0

VKVII CASTLES 51

VKVII CASTLES 53

VKVII CASTLES 38

VKVII CASTLES 80

VKVII CASTLES 74

VKVII CASTLES 15

VKVII CASTLES 26

VKVII CASTLES 68

VKVII CASTLES 59

VKVII CASTLES 54

VKVII CASTLES 58

VKVII CASTLES 14

VKVII CASTLES 70

VKVII CASTLES 64

VKVII CASTLES 78

VKVII CASTLES 77

VKVII CASTLES 81

VKVII CASTLES 36

VKVII CASTLES 31

VKVII CASTLES 61

VKVII CASTLES 39

VKVII CASTLES 71

VKVII CASTLES 57

VKVII CASTLES 45

VKVII Oblivion
A series of personal mods, this is: Castles.

Remade textures of the castles (interiors and exterior).

My goal was to stay similar to the original or at least maintain the original style/atmosphere.

Notes:
Corrected some meshes UVs and reassigned maps.

Shadow on columns in the "narrowhalls" rooms is a mesh issue, that is present with any kind of textures, it's due to the 3d models.


Installation:
Extract the archives and put the content in your Data folder.
To uninstall: delete the files from the archives from your folders.
Or use WyreBash to install/uninstall, this pack should be BAIN-Compatible.


Content Use:
For permission to use/modify any part of this content for release, send me a message here: Moddb.com
I do NOT grant any permission for content opted in for "gifts" or "donations" of any kind. I do NOT grant any permission for "fixes", "patches", "improved" or "optimized" versions uploads of my content. I do NOT grant any permission for commercial use, everything in involving my content must be non commercial and freely shared (free access with no subscriptions or premium memberships or any other "paywall" practices).


I hope you enjoy, have fun in Cyrodiil!

RSS Files
VKVII Oblivion Castles

VKVII Oblivion Castles

Full Version 1 comment

Remade textures of the castles (interiors and exterior).

VKVII Oblivion Castles (Medium Size)

VKVII Oblivion Castles (Medium Size)

Full Version

Medium size version. Decreased overall resolution.

Comments
Guest
Guest

What an incredible work, you are the best, thanks for sharing.

Reply Good karma Bad karma+2 votes
VKVII Creator
VKVII

Thank you so much, I'm glad to share with other Oblivion lovers. Thank you!

Reply Good karma+1 vote
Guest
Guest

Hi, vwd file are included?

Reply Good karma Bad karma+1 vote
VKVII Creator
VKVII

There is not much difference from the vanilla ones since all is very similar and that's the goal after all, you could keep the vanilla ones.

At any rate anyone should generate their own lod, with a lod generator tool every time any mod making impactful changes to exterior models/textures is installed or removed, those tools are available for this purpose exactly. Look up for: Oblivion lod generator.

Though I repeat, in this case all is very similar to the original so you could not even bother. If yes, you can generate with a lod generator, those are awesome tools made exactly for this: mixing any mods and update your distant view whatever mods you have installed.

Reply Good karma+2 votes
Guest
Guest

Didnt know that software, anyway i don't even know how vanilla castle really is because i always used ImpeREAL Empire - Unique Castles. Looking at the screenshot at first glance i tought your mod was very similar.

Thanks for your reply.

Reply Good karma Bad karma+1 vote
VKVII Creator
VKVII

No problem, me too I use ImpeREAL for castles, it's an awesome mod and my mod won't conflict with that at all, because it's textures and a few UVs changes. ImpeREAL is a plugin, the author didn't change any model, he opened the Construction Set and patiently built the castles, all with vanilla models (no textures or models are altered), and I don't change any castle in its shape, so it's not a problem with ImpeREAL buildings, the shape hasn't changed at all, only the textures. ImpeReal is really a must have mod. Have fun and thank you.

Reply Good karma+2 votes
Guest
Guest

That's great to hear that i can use your mod without any issue, anyway I look forward to seeing also your next changes to the remaining cities in addition to Anvil.

Thank you very much and keep the good work :)

Reply Good karma Bad karma+2 votes
ModArchiver
ModArchiver

Are these black bars in the Chorrol Dungeon prison cells intended?

I.imgur.com

Reply Good karma Bad karma+1 vote
VKVII Creator
VKVII

It seems a mesh lightning issue (3d model), in this game many meshes would need correction to normals and vertex color.
There is also a shadow on some columns in the "narrowhalls" rooms for that reason that is present with any kind of textures, it's due to the 3d models.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.