Vitriol Chapter 1
DemoI finally decided on the aesthetics, themes, inspirations, and storyline of the game. This is just a small fraction of the complete mod and the levels...
Work in progress HL2:ep2 Mapbase mod inspired by Hotline Miami, Blade Runner, MGS2, and Die Hard.
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I finally decided on the aesthetics, themes, inspirations, and storyline of the game. This is just a small fraction of the complete mod and the levels...
*MAP BASE REQUIRED* The map pack is a collection of .bsp files. It must be placed inside mapbase-episodic's map folder and run through the console. The...
Still bad but slowly taking shape 2 new levels and an attempt at a story any feedback is appreciated
The earliest and shittiest version of the mod. It is extremely barebones and has almost no custom files. This is the basic concept, so I want some feedback...
Singleplayer mod created from my maps based on real locations. Visit Czech villages and towns where you face a combine attack and try to escape the place...
Years after the Borealis Incident, the remaining rebel fighters struggle to find a hero to replace Gordon Freeman. Running low on options, they resort...
This is currently a small mod intended to be expanded over time. The first chapter, "Oz", is a single level that represents what I hope to be a series...
You're a citizen in the City 18 apartment buildings, One day you wake up deciding that you want to get out of here. Things are starting to get harsh...
Experience Half-Life 2 like never before. Return to City 17, held within the iron grip of the Combine and the Consul. Reunite with old friends, and enemies...
Station 51 is a single player mod for Half-Life 2: Episode 2. You are on the run from the Combine closing in on your outpost. Can you escape?
So how is the progress on this mod so far?
I've recently moved to Mapbase. A map pack with 3 levels should be out soon.
The maps wont load, am i missing something?
It's probably some kind of compatibility error on my part. The new version will be on a .bmz file making it easier to handle.