To build a proposal for changes to Titans' balance, one which works for all levels of play. All units should have some viable use, but the game should not switch from a philosophy of soft counters to hard counters. I wish to achieve this with the least number of changes possible.
Nothing exciting here, just updates to account for the changes to base game balance
version 0.15.2 released
The base game has gone in another direction with the Typhoon so we're aligning
version 0.15.1 released
Bringing the mod up-to-date with the latest base game changes
version 0.15.0 released
Rebalance of the Locust and comeback mechanics for the air layer
version 0.14.0 released
Change in approach to the Drifter to encourage greater usage
version 0.13.0 released
Added a German translation and updated for meta changes
version 0.12.2 released
Updated for the latest balance changes in the base game
version 0.12.1 released
Adjustments to T2 bots to compensate for base game Leveler cost increase and an overhaul of the Grenadier change based on the latest data.
version 0.12 released
Change to help bring the Ant to relevance in a Dox dominated world.
version 0.11 released
A release focused on further removing unnecessary or suspect changes to keep the mod true to its conservative goals.
version 0.10 released
Reversion of previous changes following evidence they weren't required.
version 0.9 released
Updates to the AI behaviour and standardisation of weapon targeting
version 0.8 released
Modifies Queller AI at Uber difficulty for mod changes and adds more radar vision to the Vanguard.
version 0.7 released
A minor bugfix release to resolve issues with sea reclaim
version 0.6.1 released
Reverting some previous changes owing to other units rendering them unnecessary and focusing on buffing the Typhoon following testing.
version 0.6 released
Bringing you up-to-date with everything that has been done so far.
changelog v0.1 through v0.5
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