To build a proposal for changes to Titans' balance, one which works for all levels of play. All units should have some viable use, but the game should not switch from a philosophy of soft counters to hard counters. I wish to achieve this with the least number of changes possible.

Post news Report RSS Version 0.11 released

Change to help bring the Ant to relevance in a Dox dominated world.

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LAND

  • Ant
    • Added splash damage of 84
    • Added splash radius of 3
    • Added full dmg splash radius of 1

JUSTIFICATION

Ant

Issue: The Ant is not fast enough to be a raider like the Dox, but also loses to the Dox in stand-up fights.

Fix: Add splash damage in the same manner as the Leveler to allow it to win battles more effectively when deployed in numbers.

Why: Changing the speed has it compete directly with the Dox, while changing health has wider knock on effects. Splash seemed the simplest way to impact Dox vs Ant fights, without too large an impact on other aspects of the balance.

Skill impact: The inability of lower levels to micro their Dox is generally irrelevant once Dox blob, and at these same levels the players are unlikely to properly manage their Ants' range either.

Mode impact: All

Progression impact: Most significant in the early to mid-game, after which T2 will completely take over.

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