To build a proposal for changes to Titans' balance, one which works for all levels of play. All units should have some viable use, but the game should not switch from a philosophy of soft counters to hard counters. I wish to achieve this with the least number of changes possible.

Post news Report RSS Changelog v0.1 through v0.5

Bringing you up-to-date with everything that has been done so far.

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Version 0.5 - 2018-02-10

AIR

  • Icarus
    • Restore health from 175 to 40

LAND

  • Grenadier
    • Decreased yaw rate from 120 to 45
    • Rate of fire restored from 0.4 to 0.5
  • Leveler
    • Reduced cost from 800 to 600
  • Spark
    • Reduced health from 130 to 120

Version 0.4.3 - 2018-02-09

  • Correctly set Grenadier rate of fire to 0.4

Version 0.4.2 - 2018-02-09

  • Ensure Icarus is treated as a combat unit by selection behaviours

Version 0.4.1 - 2018-02-08

  • Correct mod name to remove reference to development
  • Correct lobby version number

Version 0.4 - 2018-02-08

GENERAL

  • Display name and version number in lobby to avoid surprising other players

AIR

  • Units sometimes leave 70% of their worth as wreckage just like land units
  • Hornet
    • Restored cost to 1500
  • Icarus
    • Increased speed from 30 to 60
    • Marked as a gunship for the purposes of AI usage and AA targeting
  • Wyrm
    • Increased speed from 20 to 25

LAND

  • Bluehawk
    • Increased range from 180 to 220
  • GIL-E
    • Restored damage to 350 from 400
    • Reduced range from 220 to 180
    • Changed weapon from a projectile to hitscan
  • Storm
    • Increased splash damage from 30 to 60
    • Allowed turret to pitch

SEA

  • Units sometimes leave 70% of their worth as wreckage just like land units

Version 0.3 - 2018-02-02

GENERAL

  • Removed further unnecessary files following recent official balance changes
  • Rearrange readme for clarity
  • Correct error in listed stats for the Typhoon

LAND

  • Grenadier
    • Reduced Yaw Rate from 360 to its original value of 120
  • GIL-E
    • Restored ability to shoot air units
  • Spark
    • Range increased from 65 to 75

Version 0.2 - 2018-01-28

  • Removed changes to the Leveler following the official balance changes

Version 0.1.4 - 2017-08-25

  • Revert combat fabber changes as the base game no longer allows them to reclaim the Commander

Version 0.1.3 - 2017-04-13

  • Set Legion combat fabbers to have same restrictions as MLA ones

Version 0.1.2 - 2017-04-12

  • Improved compatibility with More Pew Pew

Version 0.1.1 - 2017-04-12

  • Now compatible with the Legion Expansion
  • Fixed Leveler incorrectly using classic velocity values and not those from Titans

Version 0.1 - 2017/04/12

AIR

  • Angel
    • Decreased cost from 5500 to 2200
  • Hornet
    • Increased range from 180 to 200
    • Decreased cost from 1500 to 1200
  • Icarus
    • Increased health from 40 to 175

LAND

  • Drifter
    • Increased yaw rate from 60 to 180
    • Increased rate of fire from 0.4 to 0.5
  • Atlas
    • Increased health from 40,000 to 60,000
  • Mend
    • Restrict reclaim to wreckage and features
  • GIL-E
    • Increased range from 180 to 220
    • Increased damage from 350 to 400
    • Removed anti-air capabilities
  • Grenadier
    • Decreased rate of fire from 0.4 to 0.5
    • Increased yaw rate from 120 to 360
    • Increased yaw range from 90 to 180
  • Leveler
    • Decreased splash damage from 300 to 0
    • Decreased splash damage radius from 3 to 0
    • Decreased full splash damage radius from 1 to 0
  • Stitch
    • Restrict reclaim to wreckage and features
  • Vanguard
    • Decreased cost from 1500 to 1200

SEA

  • Barnacle
    • Restrict reclaim to wreckage and features
  • Typhoon
    • Increased ammo demand from 15 to 20
      • Stored ammo drained after 15 shots (from 13)
      • Stored ammo drained after 7.5 seconds (from 10)
      • Ammo recharged after 15 seconds (from 20)

ORBITAL

  • Solar Array
    • Decreased cost from 1800 to 1500
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