The Moonlight Beckons.

Play as a horrid nocturnal creature or a gunslinging slayer and fight until the darkness consumes you in this indirect but true follow-up to the original Vampire Slayer.

Vampire Features:
- No weapons. You use stealth and speed to come close to your prey and then rip him to pieces.

-Different abilities per Vampire. Every Vampire has a different ability ranging from improved senses to invisibility.

-Super Strength. As a vampire you can jump high and far, take advantageous positions, and kill you preys in an instant.

Slayer Features:
-Weapons. Slayers rely on weapons to take out vampires at range. you'll have an arsenal ranging from pistols to explosives.

-Stakes. Everyone knows guns only slow/bring them down. To really finish them of, you'll have to stake them.

-Different specialities/feats per Slayer. Each Slayer has a different speciality, and sometimes also divine methods to help bring the dead to rest.

-Sunlight is your friend. Vampires can't survive in sunlight and you will be able to use this to you advantage.

A lot of old content from the original will be remade, but you can also expect:
-New maps.
-New weapons.
-New characters
-New abilities
-New gamemodes (TBD later).

Development by Fredrikli.
The original Vampire Slayer mod was developed by routetwo
If routetwo or anyone else has a problem with me developing this, please PM or email me at
fredrik_lindahl@live.se. No copyright infridgement intended.

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Progress

News 5 comments

Hello!

I'd just like to update everyone on the progress of Vampire Slayer 2.

-Maps are coming along just fine. I've soon completed 3 maps, all which are looking rather good to be honest. they have not been thoroughly tested yet though, but the progress of the mod in entirety is leading to my first playtest with a couple of buddies.

current maps in progress:
-Asylum (80% done)
-vs_blizzard (90% done. this is a port from the gldsrc version and just needs some tweeking)
-Church (80%)
-Cabin (40%)
-Office (15%)
-Streets (70%)
-Docks (50%)

-Coding is not my strongest quality, but today i finished an alpha version of the gamerules which for me is a great achievement. I've also coded the longjump function for the vampires and the invisibility ability for Edgar. This is the most recent changes. I wont list everything because that'd make a fairly long list.

This is just a preview of what i'm up to now, and a update so that people will know that the game is still under development.

-FredrikLi

Comments  (0 - 10 of 31)
B0ltc0m3t
B0ltc0m3t

Creator, please respond, is this project still active?

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roxcly
roxcly

This would be so awesome if it ever saw the light of day. Hopefully someone will pick up the work when(/if) we get Half-Life 3.

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El_Bristow
El_Bristow

Omg i just saw this. Loved this mod on the original Half Life. It was one of my favorite mods to do custom maps for. I've not done map editing in a very long time, this might motivate me to get back into it :)

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Only-Dave
Only-Dave

are you guys dead??? :_( i loved the first vs looking forward to a new one.

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Half-Rats
Half-Rats

Excellent! It's been a long time. I shall look forward to this!

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antlion88
antlion88

Fredrik and friends c'mon guys keep it coming! It looks amazing! You got my vote

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