The Moonlight Beckons.
Play as a horrid nocturnal creature or a gunslinging slayer and fight until the darkness consumes you in this indirect but true follow-up to the original Vampire Slayer.
- No weapons. You use stealth and speed to come close to your prey and then rip him to pieces.
-Different abilities per Vampire. Every Vampire has a different ability ranging from improved senses to invisibility.
-Super Strength. As a vampire you can jump high and far, take advantageous positions, and kill you preys in an instant.
-Weapons. Slayers rely on weapons to take out vampires at range. you'll have an arsenal ranging from pistols to explosives.
-Stakes. Everyone knows guns only slow/bring them down. To really finish them of, you'll have to stake them.
-Different specialities/feats per Slayer. Each Slayer has a different speciality, and sometimes also divine methods to help bring the dead to rest.
-Sunlight is your friend. Vampires can't survive in sunlight and you will be able to use this to you advantage.
A lot of old content from the original will be remade, but you can also expect:
-New gamemodes (TBD later).
Development by Fredrikli.
The original Vampire Slayer mod was developed by routetwo
If routetwo or anyone else has a problem with me developing this, please PM or email me at firstname.lastname@example.org. No copyright infridgement intended.
I'd just like to update everyone on the progress of Vampire Slayer 2.
-Maps are coming along just fine. I've soon completed 3 maps, all which are looking rather good to be honest. they have not been thoroughly tested yet though, but the progress of the mod in entirety is leading to my first playtest with a couple of buddies.
current maps in progress:
-Asylum (80% done)
-vs_blizzard (90% done. this is a port from the gldsrc version and just needs some tweeking)
-Coding is not my strongest quality, but today i finished an alpha version of the gamerules which for me is a great achievement. I've also coded the longjump function for the vampires and the invisibility ability for Edgar. This is the most recent changes. I wont list everything because that'd make a fairly long list.
This is just a preview of what i'm up to now, and a update so that people will know that the game is still under development.
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