The Collector: Source is a multiplayer source-mod based on the movie "The Collector".
Can you hide or get away from The Collector?
The Collector is out there, you know he is.. But where is he?
You can either play as the Collector, Victim or the Police.
Each player got their thing to do. What's yours?

The Collector:

The Collector's job is to kill all the players on the other team. There can only be one Collector.
With your night eye, spot the hiding Victims. Kill them, lure them..
And what about the police? Don't forget the gun they are equipped with.
Play wise. - The Collector can place traps, into which he must lure the Victims.
Catching up. - The Victims run a little faster than the Collector. Choose your strategy. Lure them? - Kill them.
Sneak? - The Collector has a special ability to turn almost invisible when he is sneaking.

The Victims:

The Victims' job is to do whatever that is necessary to survive, hide, run.
Wait for the police to arrive! - The police arrives after a specific time limit. Can you stay alive?
Flashlight is a must! But what do you do when you're out of battery power?
Step on it! - The Victims must be aware for traps.
And what will you do when you're sitting in the corner and suddenly footsteps approach?


The Police:

The police's job is to get rid of The Collector, to save as many victims as possible. But beware. Who said The Collector only kills victims?
Equipped with a 9mm and a flashlight, you got to stop him.
Rush or not, it's your choice. Just stay alive.

This is The Collector: Source!

If you want to join the team, as either a mapper, modeller or texture artist, please say so!

I could really use some to create some models, both environment and character models!
As the alpha release is close, just someone to create some traps would be awesome.

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15 comments by ferdyfist on Mar 1st, 2015


Hello again!


Hello again people!
The Collector/Harvester is really coming along nicely. As I wanted to release, I had to finish up a few things
first and while I did that, I was on a row, reviving my motivation and dedication! This means that the mod
has more features than ever, as I've been coding a lot !

Speaking of features!


Since it is going so well, I would really like to hear your ideas on what could make The Collector/Harvester
better!
Right now The Collector/Harvester has these features.

  • A fully working gameplay system, based on rounds with random Collector/Harvester chosen each round.
  • A police aspect, of where after a server-specific timer, a dead victim will respawn as a police officer.
  • Dynamic "Scared" system that adds a panic factor to the Victims when The Collector/Harvester is coming.
  • Only 3 traps, all re-placeable with each of their own advantages.
  • A dynamic spawning system, that spawns a crowbar randomly, that can be used to break free from traps.
  • A balanced factor, that makes the Collector/Harvester slower than the Victims.
  • And loads of other features!

This is where you come into the picture!


As I would really like to have more features, I would love to get some new ideas from you guys!
Simply put in a comment or upvote an existing idea or a suggestion and I would love to take it in to consideration.
Especially about what traps the Collector/Harvester should have, as I have run a bit dry!

So that's it guys!

I hope you are preparing yourselves to try out the mod for yourselves!
Ps. Even if you don't have an idea, I would love to hear from you, it just confirms
that there are people that are actually interested in this mod! (which is a big motivating factor for me)

And oh, if you want to help me develop this, please PM me! I could really use some new content!

I hope to hear from y'all
- NF

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Post comment Comments  (0 - 10 of 240)
Suckerpunch1
Suckerpunch1 Apr 11 2015, 8:28pm says:

hi man the truth much attracts me the truth this mod please take out a demo or something please have you looking forward to this mod please tell me a possible launch date or at least do not let this prollecto have you really want the truth

+1 vote     reply to comment
ferdyfist Creator
ferdyfist Apr 12 2015, 7:21am replied:

I'm not letting it die of course! It's being alpha released soon!

+1 vote   reply to comment
ferdyfist Creator
ferdyfist Apr 11 2015, 12:24pm says:

Hey guys!
Sorry for not updating much recently, a lot of stuff got in the way!
Don't worry though - it's coming!

+1 vote   reply to comment
SilverfusionLT
SilverfusionLT Apr 11 2015, 5:23am says:

Any second now.....

+1 vote     reply to comment
Guest
Guest Apr 5 2015, 11:15am says:

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ferdyfist Creator
ferdyfist Apr 6 2015, 4:29pm replied:

Soon!

+1 vote   reply to comment
fox12367
fox12367 Apr 3 2015, 11:51am says:

Please dont make a timer for rounds , and what about maps how big are they? btw Keep going want to play this :p

+1 vote     reply to comment
ferdyfist Creator
ferdyfist Apr 6 2015, 4:29pm replied:

Maps are not super big, as that would just a bit confusing and difficult. And a timer for rounds, that is up to the server hosts, but it's disabled by default!

+1 vote   reply to comment
SilverfusionLT
SilverfusionLT Apr 1 2015, 4:43pm says:

Cmon buddy, no info for 3days+ :c

+1 vote     reply to comment
ferdyfist Creator
ferdyfist Apr 2 2015, 5:45am replied:

Haha **** mate, I know, I've been so really busy, I almost haven't been on the computer!
However, things are going better than ever!

+1 vote   reply to comment
HalfFarts
HalfFarts Apr 3 2015, 9:25pm replied:

Awesome to hear that! Thanks for letting us know. :)

+1 vote     reply to comment
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