The Collector: Source is a multiplayer source-mod based on the movie "The Collector".
Can you hide or get away from The Collector?
The Collector is out there, you know he is.. But where is he?
You can either play as the Collector, Victim or the Police.
Each player got their thing to do. What's yours?
The Collector's job is to kill all the players on the other team. There can only be one Collector.
With your night eye, spot the hiding Victims. Kill them, lure them..
And what about the police? Don't forget the gun they are equipped with.
Play wise. - The Collector can place traps, into which he must lure the Victims.
Catching up. - The Victims run a little faster than the Collector. Choose your strategy. Lure them? - Kill them.
Sneak? - The Collector has a special ability to turn almost invisible when he is sneaking.
The Victims' job is to do whatever that is necessary to survive, hide, run.
Wait for the police to arrive! - The police arrives after a specific time limit. Can you stay alive?
Flashlight is a must! But what do you do when you're out of battery power?
Step on it! - The Victims must be aware for traps.
And what will you do when you're sitting in the corner and suddenly footsteps approach?
The police's job is to get rid of The Collector, to save as many victims as possible. But beware. Who said The Collector only kills victims?
Please, I'm looking for help to make a early release on this mod! If interested, please pm me or write me a comment!
I could really use some to create some models, both environment and character models!
As the alpha release is close, just someone to create some traps would be awesome.
But yeah, hello, NF, the leader and coder on this mod!
The Collector has been quiet for quite a long time now, and I apologize for not saying anything.
I've been really busy and bla bla, you heard it all before. - But I just could not let this go down.
With the new source sdk version just made available for modders, I've been working alot on The Collector,
and as a matter of fact, it is very far, coding wise. Only coding wise. Read further for more info.
But this new source version is a big thing, as this will become Macintosh available as well .
Some new features in this new engine (for example, multicore rendering) make the game run
alot smoother than before!
I need a modeler, to make this game stand out. Right now, this is my biggest priority as I assume mappers
will come when we have some solid content model wise.
I sincerely hope at least one modeler will reply, as running around with stock characters, not to mention
stock props, ain't that great.
The modeller(s) I'm looking for should be able to make characters, and or weapons, and or items. Texturing
will be a huge plus.
So long story short - character modelers, weapon/prop modelers. (Props as in traps for the Collector)
The compiling process is not necessarily something you will need to know how to, as I have some
knowledge of that.
"Hmm, I thought I saw some screenshots of some models on this page?"
- Correct, but the Collector team is no more a team. We're down at two guys, me inclusive, where the one guy,
is busy on other content, and won't be coming back soon.
I am looking forward to keep developing this with new and great features, and I hope you will be here
when this is getting released!
If anything, please write a comment or hit me up with a message, suggestions, questions and such.
(Sorry for no fancy screenshots or anything, I'm not a good mapper)
Thanks alot for reading, NF out.