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The Collector: Source is a multiplayer source-mod based on the movie "The Collector".
Can you hide or get away from The Collector?
The Collector is out there, you know he is.. But where is he?
You can either play as the Collector, Victim or the Police.
Each player got their thing to do. What's yours?
The Collector's job is to kill all the players on the other team. There can only be one Collector.
With your nighteye, spot the hiding Victims. Kill them, lure them..
And what about the police? Don't forget the gun they are equipped with.
Play wise. - The Collector can place traps, into which he must lure the Victims.
Catching up. - The Victims run a little faster than the Collector. Choose your strategy. Kill them.
Sneak? - The Collector has a special ability to turn almost invisible when he is sneaking.
The Victims' job is to do whatever's necessary to survive, hide, run.
Wait for the police to arrive! - The police arrives after a specific time limit. Can you stay alive?
Flashlight is a must! But what do you do when you're out of battery power?
Step on it! - The Victims must be aware for traps.
And what will you do when you're sitting in the corner and suddenly footsteps approach?
The police's job is to get rid of The Collector, to save as many victims as possible. But beware. Who said The Collector only kills victims?
7 comments by ferdyfist on Nov 16th, 2012
The coding side!
I got a lot coding done, the core gameplay is soon done!
I (finally) managed to create a new team for the police.
The core gameplay, is this roundbased one with The Collector killing those hiding victims.
However, now, after a specific time (sv_policejoin), a dead rebel will respawn as a police, and should
try to stop The Collector.
The "Idea" side.
I thought of a new gameplay aspect. "Escort" mode I call it.
When the police spawn, it's their job to escort all the living victims, if any.
Again, since I wrote this under the "idea" section, I'm not sure if I'm gonna implement this.
Long story short: The police spawn, finds the victims, escorts them, win.
Please leave a comment on what you think about it.
And finally recruitment:
Since we a some men down, I could use some new team members! I assume that anyone applying
are giving examples of previous work.
Right now I need:
To apply, just send me a PM, or add me on steam!
Thanks for reading, I really appreciate it.
Will the collector be able to teleport short distances because that would be so scary to be runnin away from him and then you turn around to check for him and he is not their now all of a sudden, but once you turn around again he is there the way you are running.
He has the ability to hide in the dark, but not teleport though.
wow very interesting mod here ! TRACKING !
Thanks alot man.
I can wait for this.
We hope so!
Could i play this mod without half life 2 but only with source SDK 2006-2007
Oh yes you can!
Damn, very interesting. Doesn't seem like a long-term whooping fun type of game, but definitely seems like fun to grab a few friends to play in the middle of the night :O
What would make it a long-term whooping fun game then?:)
- Kinda open for new ideas you know.