The Collector: Source is a multiplayer source-mod based on the movie "The Collector".
Can you hide or get away from The Collector?
The Collector is out there, you know he is.. But where is he?
You can either play as the Collector, Victim or the Police.
Each player got their thing to do. What's yours?

The Collector:

The Collector's job is to kill all the players on the other team. There can only be one Collector.
With your nighteye, spot the hiding Victims. Kill them, lure them..
And what about the police? Don't forget the gun they are equipped with.
Play wise. - The Collector can place traps, into which he must lure the Victims.
Catching up. - The Victims run a little faster than the Collector. Choose your strategy. Lure them? - Kill them.
Sneak? - The Collector has a special ability to turn almost invisible when he is sneaking.

The Victims:

The Victims' job is to do whatever that is necessary to survive, hide, run.
Wait for the police to arrive! - The police arrives after a specific time limit. Can you stay alive?
Flashlight is a must! But what do you do when you're out of battery power?
Step on it! - The Victims must be aware for traps.
And what will you do when you're sitting in the corner and suddenly footsteps approach?

The Police:

The police's job is to get rid of The Collector, to save as many victims as possible. But beware. Who said The Collector only kills victims?
Equipped with a 9mm and a flashlight, you got to stop him.
Rush or not, it's your choice. Just stay alive.

This is The Collector: Source!

Please, if you want to help, write me a pm or add me on Steam!
I could use some mappers and some modelers, however any contribution will be looked at!

Image RSS Feed Latest Screens
The Collector never gives up! The Collector Stairway
Blog RSS Feed Report abuse Latest News: Back from the dead!

1 comment by ferdyfist on Jul 27th, 2013

Whoa, long time no see, you guys still here?

But yeah, hello, NF, the leader and coder on this mod!
The Collector has been quiet for quite a long time now, and I apologize for not saying anything.
I've been really busy and bla bla, you heard it all before. - But I just could not let this go down.

However, The Collector is back on track!

With the new source sdk version just made available for modders, I've been working alot on The Collector,
and as a matter of fact, it is very far, coding wise. Only coding wise. Read further for more info.
But this new source version is a big thing, as this will become Macintosh available as well .
ome new features in this new engine (for example, multicore rendering) make the game run
alot smoother than before!

So, as mentioned

I need a modeler, to make this game stand out. Right now, this is my biggest priority as I assume mappers
will come when we have some solid content model wise.
I sincerely hope at least one modeler will reply, as running around with stock characters, not to mention
stock props, ain't that great.
The modeller(s) I'm looking for should be able to make characters, and or weapons, and or items. Texturing
will be a huge plus. 
So long story short - character modelers, weapon/prop modelers. (Props as in traps for the Collector)
The compiling process is not necessarily something you will need to know how to, as I have some
knowledge of that.

You might be thinking though

"Hmm, I thought I saw some screenshots of some models on this page?"
- Correct, but the Collector team is no more a team. We're down at two guys, me inclusive, where the one guy,
is busy on other content, and won't be coming back soon.

Long story short

I am looking forward to keep developing this with new and great features, and I hope you will be here
when this is getting released!
If anything, please write a comment or hit me up with a message, suggestions, questions and such.
(Sorry for no fancy screenshots or anything, I'm not a good mapper)
Thanks alot for reading, NF out.

Post comment Comments  (0 - 10 of 152)
GuiSilvaPT Apr 19 2014, 9:58pm says:

How long do we have to wait?

+1 vote     reply to comment
Half-Rats Apr 7 2014, 10:23pm says:

Need any music? I'm the leader of a group of rough boys who are looking for some action. My fingers are itching to tickle some ivories!(Play some piano)

+2 votes     reply to comment
ferdyfist Apr 8 2014, 2:24am replied:

Some really creepy piano music would be really appreciated!
I've messaged you.

+2 votes     reply to comment
Half-Rats Apr 8 2014, 9:45am replied:

Well, I happen to own a Grinell c. 1905. However, I think I'll stick to Native Instruments for this one! And I have received your message! Thank you for getting back to me.

+2 votes     reply to comment
Rad4r Apr 5 2014, 12:31pm says:

Nice nice nice.

+3 votes     reply to comment
Guest Apr 5 2014, 10:08am says:

Looks really nice! :D

+2 votes     reply to comment
ferdyfist Apr 8 2014, 2:27am replied:

Polycount for example.

+1 vote     reply to comment
LondonianBusDriver Apr 8 2014, 7:30am replied:

Just render without any lighten or planes. It'll end up being around 500KBs! :D

+1 vote     reply to comment
ferdyfist Apr 8 2014, 7:41am replied:

We are also talking about VBSP's limits.

+1 vote     reply to comment
LondonianBusDriver Apr 8 2014, 7:56am replied:

No-no, you don't need any of that malarchy. Design the environment, render it with no additional technological advancements, and then integrate into the game. If it looks rather tits, ask your players to 'Use their imagination' - Worked for the Call Of Duty franchise, for a good 10 years.

+2 votes     reply to comment
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The Collector: Source
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