The Collector: Source is a multiplayer source-mod based on the movie "The Collector".
Can you hide or get away from The Collector?
The Collector is out there, you know he is.. But where is he?
You can either play as the Collector, Victim or the Police.
Each player got their thing to do. What's yours?

The Collector:

The Collector's job is to kill all the players on the other team. There can only be one Collector.
With your night eye, spot the hiding Victims. Kill them, lure them..
And what about the police? Don't forget the gun they are equipped with.
Play wise. - The Collector can place traps, into which he must lure the Victims.
Catching up. - The Victims run a little faster than the Collector. Choose your strategy. Lure them? - Kill them.
Sneak? - The Collector has a special ability to turn almost invisible when he is sneaking.

The Victims:

The Victims' job is to do whatever that is necessary to survive, hide, run.
Wait for the police to arrive! - The police arrives after a specific time limit. Can you stay alive?
Flashlight is a must! But what do you do when you're out of battery power?
Step on it! - The Victims must be aware for traps.
And what will you do when you're sitting in the corner and suddenly footsteps approach?


The Police:

The police's job is to get rid of The Collector, to save as many victims as possible. But beware. Who said The Collector only kills victims?
Equipped with a 9mm and a flashlight, you got to stop him.
Rush or not, it's your choice. Just stay alive.

This is The Collector: Source!

If you want to join the team, as either a mapper, modeller or texture artist, please say so!

I could really use some to create some models, both environment and character models!
As the alpha release is close, just someone to create some traps would be awesome.

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15 comments by ferdyfist on Mar 1st, 2015


Hello again!


Hello again people!
The Collector/Harvester is really coming along nicely. As I wanted to release, I had to finish up a few things
first and while I did that, I was on a row, reviving my motivation and dedication! This means that the mod
has more features than ever, as I've been coding a lot !

Speaking of features!


Since it is going so well, I would really like to hear your ideas on what could make The Collector/Harvester
better!
Right now The Collector/Harvester has these features.

  • A fully working gameplay system, based on rounds with random Collector/Harvester chosen each round.
  • A police aspect, of where after a server-specific timer, a dead victim will respawn as a police officer.
  • Dynamic "Scared" system that adds a panic factor to the Victims when The Collector/Harvester is coming.
  • Only 3 traps, all re-placeable with each of their own advantages.
  • A dynamic spawning system, that spawns a crowbar randomly, that can be used to break free from traps.
  • A balanced factor, that makes the Collector/Harvester slower than the Victims.
  • And loads of other features!

This is where you come into the picture!


As I would really like to have more features, I would love to get some new ideas from you guys!
Simply put in a comment or upvote an existing idea or a suggestion and I would love to take it in to consideration.
Especially about what traps the Collector/Harvester should have, as I have run a bit dry!

So that's it guys!

I hope you are preparing yourselves to try out the mod for yourselves!
Ps. Even if you don't have an idea, I would love to hear from you, it just confirms
that there are people that are actually interested in this mod! (which is a big motivating factor for me)

And oh, if you want to help me develop this, please PM me! I could really use some new content!

I hope to hear from y'all
- NF

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Post comment Comments  (0 - 10 of 229)
SilverfusionLT
SilverfusionLT 8hours 33mins ago says:

Cmon buddy, no info for 3days+ :c

+1 vote     reply to comment
GuiSilvaPT
GuiSilvaPT Mar 30 2015, 8:21pm says:

Can you make something like , you press " e " - use button - and hide in a place like an wardrobe or under a table ?

+1 vote     reply to comment
SilverfusionLT
SilverfusionLT Mar 22 2015, 1:29pm says:

One last question, is this a Half Life or Source mod ?

+1 vote     reply to comment
ferdyfist Creator
ferdyfist Mar 22 2015, 6:25pm replied:

Ask all you want.
It's based on Source SDK 2013 Multiplayer, which is all you need for it to work :)

+1 vote   reply to comment
SilverfusionLT
SilverfusionLT Mar 23 2015, 1:58am replied:

Again, can't wait :)

+1 vote     reply to comment
SilverfusionLT
SilverfusionLT Mar 18 2015, 9:10am says:

I'm feeling it coming... Soon I'l gonna be killing my friends :(

+2 votes     reply to comment
ferdyfist Creator
ferdyfist Mar 19 2015, 3:56am replied:

You know it!

+2 votes   reply to comment
grumpy_robbot
grumpy_robbot Mar 14 2015, 6:20pm says:

hmm, Maybe the theirs like levels to the monster/Cops? Like if the monster won then the cops get like a extra mag or grenade or if the cops won then the monster gets more traps or chainsaw. something to even it out. so the cops don't go in and bust some bad-*** MLG head shot moves or the monster doesn't go super ninja and stabs all Their butts.

Tier 1-2-3-4-MAX you know?

And i have no idea about survivors
maybe give them a crowbar at the start?

+3 votes     reply to comment
DanteAdamsheh
DanteAdamsheh Mar 17 2015, 9:50am replied:

But not frag grenades, only flashbang

+1 vote     reply to comment
ferdyfist Creator
ferdyfist Mar 17 2015, 10:42am replied:

Would a flashbang be good for the Harvester? So he can escape, or how? :)

+1 vote   reply to comment
DanteAdamsheh
DanteAdamsheh Mar 20 2015, 12:03pm replied:

I don't think he suposed to have any type of grenades. maybe trowing knifes? they will have little range, but instakill.

0 votes     reply to comment
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ferdyfist Creator
ferdyfist Mar 22 2015, 7:04am replied:

Great idea!

+1 vote   reply to comment
ferdyfist Creator
ferdyfist Mar 14 2015, 7:00pm replied:

Good idea about tiers!
However, my experience is that the victims (survivors) should not have weapons, as their enemy then becomes anti-scary

+1 vote   reply to comment
grumpy_robbot
grumpy_robbot Mar 14 2015, 7:45pm replied:

Alright so you might, maybe, hopefully add tiers? PM me cause I can pump out a few ideas for new ability's and such, and if you don't want to pm then we can talk here and have a open discussion with other people joining in.

I know their might be a few ideas that can't be implemented due to not enough modelers, coders, etc. so I don't want you thinking that you HAVE to add them.

+1 vote     reply to comment
ferdyfist Creator
ferdyfist Mar 19 2015, 7:14am replied:

PM'ed :D

+1 vote   reply to comment
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