The Collector: Source is a multiplayer source-mod based on the movie "The Collector".
Can you hide or get away from The Collector?
The Collector is out there, you know he is.. But where is he?
You can either play as the Collector, Victim or the Police.
Each player got their thing to do. What's yours?



The Collector:

The Collector's job is to kill all the players on the other team. There can only be one Collector.
With your nighteye, spot the hiding Victims. Kill them, lure them..
And what about the police? Don't forget the gun they are equipped with.
Play wise. - The Collector can place traps, into which he must lure the Victims.
Catching up. - The Victims run a little faster than the Collector. Choose your strategy. Kill them.
Sneak? - The Collector has a special ability to turn almost invisible when he is sneaking.

The Victims:

The Victims' job is to do whatever's necessary to survive, hide, run.
Wait for the police to arrive! - The police arrives after a specific time limit. Can you stay alive?
Flashlight is a must! But what do you do when you're out of battery power?
Step on it! - The Victims must be aware for traps.
And what will you do when you're sitting in the corner and suddenly footsteps approach?


The Police:

The police's job is to get rid of The Collector, to save as many victims as possible. But beware. Who said The Collector only kills victims?
Equipped with a 9mm and a flashlight, you got to stop him.
Rush or not, it's your choice. Just stay alive.

This is The Collector: Source!

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7 comments by ferdyfist on Nov 16th, 2012



Hi, The Collector: Source is back!
Not saying it is/have been dead, we are just active again!
A lot of stuff happened since the last time!
Some of the old Collector team is not here anymore, so we are on our one now, making the mod as I intended it to be.
I'm not going to use the other members content, as I think that is fair.

The coding side!
I got a lot coding done, the core gameplay is soon done!
I (finally) managed to create a new team for the police.
The core gameplay, is this roundbased one with The Collector killing those hiding victims.
However, now, after a specific time (sv_policejoin), a dead rebel will respawn as a police, and should
try to stop The Collector.

The "Idea" side.
I thought of a new gameplay aspect. "Escort" mode I call it.
When the police spawn, it's their job to escort all the living victims, if any.
Again, since I wrote this under the "idea" section, I'm not sure if I'm gonna implement this.
Long story short: The police spawn, finds the victims, escorts them, win.
Please leave a comment on what you think about it.

And finally recruitment:
Since we a some men down, I could use some new team members! I assume that anyone applying
are giving examples of previous work.
Right now I need:

  • Mappers! The Collector: Source needs some nice detailed maps for the players to run around in.
  • Character Moddelers. I need character modellers to create some nice characters.
  • Weapon/prop Modellers! To create nice creepy traps and scary weapons for The Collector.
  • - The compiling process is not necessary, as I can do that. It would be a plus though.
  • If you think something is missing, just drop me a PM anyways, saying what you can do!

To apply, just send me a PM, or add me on steam!
Thanks for reading, I really appreciate it.


Post comment Comments  (0 - 10 of 76)
cmgran6
cmgran6 Jan 21 2013, 1:44pm says:

Will the collector be able to teleport short distances because that would be so scary to be runnin away from him and then you turn around to check for him and he is not their now all of a sudden, but once you turn around again he is there the way you are running.

+1 vote     reply to comment
ferdyfist
ferdyfist Jan 25 2013, 2:30am replied:

He has the ability to hide in the dark, but not teleport though.

+1 vote     reply to comment
Darkamo
Darkamo Jan 19 2013, 5:39am says:

wow very interesting mod here ! TRACKING !

+1 vote     reply to comment
ferdyfist
ferdyfist Jan 21 2013, 10:10am replied:

Thanks alot man.

+1 vote     reply to comment
TheSill6
TheSill6 Dec 23 2012, 6:24pm says:

I can wait for this.

+1 vote     reply to comment
ferdyfist
ferdyfist Dec 25 2012, 6:39pm replied:

We hope so!

+1 vote     reply to comment
vol4ok
vol4ok Nov 29 2012, 1:13pm says:

Could i play this mod without half life 2 but only with source SDK 2006-2007

+1 vote     reply to comment
ferdyfist
ferdyfist Dec 1 2012, 7:59am replied:

Oh yes you can!

+1 vote     reply to comment
Ravebot
Ravebot Nov 28 2012, 5:40am says:

Damn, very interesting. Doesn't seem like a long-term whooping fun type of game, but definitely seems like fun to grab a few friends to play in the middle of the night :O

+1 vote     reply to comment
ferdyfist
ferdyfist Nov 28 2012, 9:22am replied:

What would make it a long-term whooping fun game then?:)
- Kinda open for new ideas you know.

+4 votes     reply to comment
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