Ultimate Empire at War is a conversion of Star Wars: Empire at War: Forces of Corruption. It aims to include four eras of Star Wars history: the Age of the Old Republic, the Clone Wars, the Galactic Civil War, and the Dawn of the New Republic in an re-created game that is more engaging on both the tactical and strategic level, enhancing gameplay and deepening it, as well as overhauling the graphics in the game. In short - EaW the way it was meant to be - spanning Star Wars history in a deeply strategic game with high quality graphics and challenging gameplay.
The IPV-1, as all ships on our unit list, plays a full and independent role as a warship in UEaW, as per her canon role and armament.
As such, with her introduction as a primary vessel in-game as opposed to her horrifically unrealistic (like most of Vanilla :P) existence in EaW/FoC, she has been re-mastered to match our increased graphical standards.
With a new skin, new bumpmap (both double the old resolution) and with a refined mesh with (not visible here) damage effects, she's looking far more dapper.
If you were wondering or trying to remember how ugly the vanilla one was, look no further than this link xD :
Will it have a hyperdrive in the mod?
No, however they will be attachable to fleets that have ships with sufficient carrier capability, and buildable at local systems.
still hate this ****** my ships always miss most of their fire on them ^^
She'll be in a far more canon role :P... And everything is coded from scratch, so there won't be any buggy things like that :)
finally il take down those little bastards :P