Ultimate Empire at War is a conversion of Star Wars: Empire at War: Forces of Corruption. It aims to include four eras of Star Wars history: the Age of the Old Republic, the Clone Wars, the Galactic Civil War, and the Dawn of the New Republic in an re-created game that is more engaging on both the tactical and strategic level, enhancing gameplay and deepening it, as well as overhauling the graphics in the game. In short - EaW the way it was meant to be - spanning Star Wars history in a deeply strategic game with high quality graphics and challenging gameplay.
Model and skin: evilbobthebob. This picture is in the Alo viewer.
Before anyone complains that this is not an NTB-630, I'll remind you that the only description we have is "With a narrow spaceframe flanked by large engines, the NTB-630 resembled other Incom/Subpro starfighters such as the Z-95, PTB-625, and the ARC-170." The other model in use by Republic at War is as original as this one, neither is more canon than the other.
that's good but maybe try making it not look so much like the arc-170 if there is no photo of it try making yours look different thin republic at war's or the arc-170
I decided that if Incom/Subpro were going to make a bomber, they would go for something as similar to their existing craft as possible, to cut production costs. I don't think the angle I chose helped; it is significantly wider than the ARC-170 and the wings are higher behind the cockpit. I'll put up a front view image.
From what I see here and in the other two screen shots, the craft resembles the others you mentioned and one can really see a real life inspiration in it, just like G. Lucas did with almost everything in the saga. Great job!
Maybe it should have a visible torpedo toes on the sides of the nose, for example.
It actually does have quite obvious torpedo tubes. They're just not really visible in any of the screenshots I posted :P
just a suggestion but why not make the republic Y-wing (u know the yellow one) or make the V-wing the bomber (like in battlefront 2) and make the ARC-170 into a fighter bomber like the TIE Defender and the B-wing? but now as im typing this i realize how stupid to change the bomber u already have cuz then all that work would have gone to waste so heres a new idea all that stuff i just said keep except change a few things the V-wing back to its original position as a fighter keep the ARC-170 being a figheter bomber like the defender and b-wing and instead make the Republic Y-wing a stealth bomber for like when u do raids and the bomber can just go along on the raid too cuz u know..nobody can see it and keep ur original idea for the naval bomber
Y-Wing - well, we could, but we've only seen it in TCW series, and it would probably spawn complaints from people since Rebels already use the BTL.
ARC-170 is already a fighter-bomber in UEaW; she has her canon attributes, whilst the NTB-630 is a dedicated attack bomber.
The V-Wing is in UEaW, in its proper role as an interceptor - in every source other than Battlefront II it isn't a bomber.
We're NOT doing a linear 1 fighter, 1 bomber, 1 interceptor setup for each faction like in vanilla (eg. X-Wing, Y-Wing, A-Wing) - tech progresses along and each fighter has its canon attributes, and a range of different models are available to the player who must make his own choices as to what to deploy. Starfighters don't work on a rock-paper-scissors system, it is NOT a matter of Interceptors kill fighters that kill bombers - each vessel has its unique and correct stats.
Examples:
A Y-Wing (as a bomber in primary role) is slower and less well armed for anti-starfighter duties than a dedicated fighter, but that doesn't make it automatically lose to a fighter 'class' of enemy. They'll still fight, they have nose mounted lasers, the rear turret et cetera.
An X-Wing is canonically correct - they have proton torpedo tubes; albeit the weapons she bears are less numerous and less powerful than those of a bomber's (eg. Y-Wing) - she can multi-role, though isn't as effective versus capital ships as a true bomber, but doesn't necessarily lose because of an in-built unit 'class'. It all depends on the raw stats of the weapons, circumstance and how you play.
and the torpedo tubes are on the bottom half of the fuselage arent they?