Ultimate Empire at War is a conversion of Star Wars: Empire at War: Forces of Corruption. It aims to include four eras of Star Wars history: the Age of the Old Republic, the Clone Wars, the Galactic Civil War, and the Dawn of the New Republic in an re-created game that is more engaging on both the tactical and strategic level, enhancing gameplay and deepening it, as well as overhauling the graphics in the game. In short - EaW the way it was meant to be - spanning Star Wars history in a deeply strategic game with high quality graphics and challenging gameplay.

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Report RSS NTB-630 Naval Bomber (view original)
NTB-630 Naval Bomber
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[Ae}Dr.Mckay
[Ae}Dr.Mckay - - 236 comments

that's good but maybe try making it not look so much like the arc-170 if there is no photo of it try making yours look different thin republic at war's or the arc-170

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evilbobthebob Author
evilbobthebob - - 232 comments

I decided that if Incom/Subpro were going to make a bomber, they would go for something as similar to their existing craft as possible, to cut production costs. I don't think the angle I chose helped; it is significantly wider than the ARC-170 and the wings are higher behind the cockpit. I'll put up a front view image.

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Reaf
Reaf - - 29 comments

From what I see here and in the other two screen shots, the craft resembles the others you mentioned and one can really see a real life inspiration in it, just like G. Lucas did with almost everything in the saga. Great job!

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V.Metalic
V.Metalic - - 2,440 comments

Maybe it should have a visible torpedo toes on the sides of the nose, for example.

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evilbobthebob Author
evilbobthebob - - 232 comments

It actually does have quite obvious torpedo tubes. They're just not really visible in any of the screenshots I posted :P

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josh20100
josh20100 - - 98 comments

just a suggestion but why not make the republic Y-wing (u know the yellow one) or make the V-wing the bomber (like in battlefront 2) and make the ARC-170 into a fighter bomber like the TIE Defender and the B-wing? but now as im typing this i realize how stupid to change the bomber u already have cuz then all that work would have gone to waste so heres a new idea all that stuff i just said keep except change a few things the V-wing back to its original position as a fighter keep the ARC-170 being a figheter bomber like the defender and b-wing and instead make the Republic Y-wing a stealth bomber for like when u do raids and the bomber can just go along on the raid too cuz u know..nobody can see it and keep ur original idea for the naval bomber

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Theta.Sigma Creator
Theta.Sigma - - 553 comments

Y-Wing - well, we could, but we've only seen it in TCW series, and it would probably spawn complaints from people since Rebels already use the BTL.

ARC-170 is already a fighter-bomber in UEaW; she has her canon attributes, whilst the NTB-630 is a dedicated attack bomber.

The V-Wing is in UEaW, in its proper role as an interceptor - in every source other than Battlefront II it isn't a bomber.

We're NOT doing a linear 1 fighter, 1 bomber, 1 interceptor setup for each faction like in vanilla (eg. X-Wing, Y-Wing, A-Wing) - tech progresses along and each fighter has its canon attributes, and a range of different models are available to the player who must make his own choices as to what to deploy. Starfighters don't work on a rock-paper-scissors system, it is NOT a matter of Interceptors kill fighters that kill bombers - each vessel has its unique and correct stats.

Examples:

A Y-Wing (as a bomber in primary role) is slower and less well armed for anti-starfighter duties than a dedicated fighter, but that doesn't make it automatically lose to a fighter 'class' of enemy. They'll still fight, they have nose mounted lasers, the rear turret et cetera.

An X-Wing is canonically correct - they have proton torpedo tubes; albeit the weapons she bears are less numerous and less powerful than those of a bomber's (eg. Y-Wing) - she can multi-role, though isn't as effective versus capital ships as a true bomber, but doesn't necessarily lose because of an in-built unit 'class'. It all depends on the raw stats of the weapons, circumstance and how you play.

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josh20100
josh20100 - - 98 comments

and the torpedo tubes are on the bottom half of the fuselage arent they?

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Description

Model and skin: evilbobthebob. This picture is in the Alo viewer.

Before anyone complains that this is not an NTB-630, I'll remind you that the only description we have is "With a narrow spaceframe flanked by large engines, the NTB-630 resembled other Incom/Subpro starfighters such as the Z-95, PTB-625, and the ARC-170." The other model in use by Republic at War is as original as this one, neither is more canon than the other.