The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.
We need animators. If you're an animator, this means you.
Posted by zahaqiel on Jan 14th, 2011
At the moment the Tyranid Mod is hitting a bottleneck. Our two coders are working as hard as they can to write a lot of code, which is the major part of the next release, but we also have another problem.
We have no animators.
Yep. None. Not a single one. Our animation team has, unfortunately (well, fortunately for them, unfortunately for us) gone to university and don't have the time they once had. You might have noticed that we have that nice gargoyle sillhouette up there in our pics - well that gargoyle has no-one to love it and make it fly.
So, if there are any animators out there who want to break into the modding community, or really like Tyranids, we need you. But we'll need you for a while - so please only apply if you know you can stick it out. Our forum (as always) is tyranids.gameapollo.com, so feel free to go there and tell us how much we need you. :)
How you non-animator-types can help us!
Among the things we're doing while our coders are busy working on the new stuff, is taking stock of the major bugs people are getting. Two of the major ones are as follows:
In the Soulstorm version of the Tyranid Mod, the Sister of Battle and Dark Eldar flags don't work right. This one is due to an oversight when we transferred from DC to SS; not everything that should have gotten updated did, so the SS race flags weren't accounted for.
And apparently the Toxic Miasma FX around the Spore Chimneys keeps on increasing and doesn't go away, even if the Spore Chimneys are destroyed - which can cause severe graphical slowdown later in your game.
If you find any bugs like these, big or small, post them in this thread on our forum. Read it through to make sure we don't know about it already, but if it's new then telling us will help us improve gameplay for you.