The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.
A quick update on the direction of 0.5b3, including a preview of the new UI bar for your viewing pleasure.
Posted by zahaqiel on Feb 11th, 2013
So I know a lot of you had issues with the old construction menu button. We've decided to go a slightly different visual direction - one that stands out more. It's important to remember that the UI bar kinda represents the hivefleet view of what's going on down on the ground.
With that in mind our genius coder decided to make his own new Tyranid psyker. So, for your viewing pleasure... the new, hivemind-adapted UI bar:
We're also working on putting in the final balance tweaks, fixing up minor holes in the skinning and various other things to bring a bit more polish. We don't have a release date as yet, but as you can see, we're chugging along.
So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:
Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.
Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.
Why is the AI not doing anything?!
Have you installed the CPU player patch yet?