The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Report article RSS Feed 0.5b3: Yes, It's Coming

A quick update on the direction of 0.5b3, including a preview of the new UI bar for your viewing pleasure.

Posted by zahaqiel on Feb 11th, 2013

Hi all,

So I know a lot of you had issues with the old construction menu button.  We've decided to go a slightly different visual direction - one that stands out more.  It's important to remember that the UI bar kinda represents the hivefleet view of what's going on down on the ground. 

With that in mind our genius coder decided to make his own new Tyranid psyker.  So, for your viewing pleasure... the new, hivemind-adapted UI bar:

We're also working on putting in the final balance tweaks, fixing up minor holes in the skinning and various other things to bring a bit more polish.  We don't have a release date as yet, but as you can see, we're chugging along.


0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2.  To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?!  Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet?

Post comment Comments
moddlord1
moddlord1 Feb 11 2013, 8:34am says:

waz up! cool will be waiting

+7 votes     reply to comment
epic40k
epic40k Feb 11 2013, 1:08pm says:

Reminds me of the final level of super probotector alien rebels (contra)

+2 votes     reply to comment
Mighty_Guy
Mighty_Guy Feb 11 2013, 2:18pm says:

Can't wait! That new UI bar looks really cool with it's animation...which makes me wonder, is it possible to animate other parts of the UI as well?

+3 votes     reply to comment
WAABOOSHI
WAABOOSHI Feb 12 2013, 7:27am says:

You guys r'the best!

+1 vote     reply to comment
Guest
Guest Feb 13 2013, 6:15pm says:

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zahaqiel
zahaqiel Feb 14 2013, 2:23am replied:

...It works in multiplay? What's the issue you're having?

+1 vote     reply to comment
Guest
Guest Apr 25 2013, 5:04am replied:

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zahaqiel
zahaqiel Apr 26 2013, 5:23am replied:

Do they get any error messages?

+1 vote     reply to comment
Miros
Miros Apr 26 2013, 12:50pm replied: Online

Did you both install de AI patch?

+1 vote     reply to comment
Jurak
Jurak Mar 8 2013, 3:54pm says:

Ok, so here is my idea. In either Great Devourer mode or normal Skirmish/multiplayer, the giant hive-spire things should be able to call down a feeder tendril, in the same way maybe as a ion-strike? Or maybe make it a building or unit?, from a Hiveship to start consuming the planet, it uses 90-100% of the power (faith) bar and exudes an arua that harms units and buildings in a steadily expanding area, eventualy killing all but the Tyranids and thus, completing the game and being frakking awesome. Also, the feeder tendril should prehaps have health or something? So that it can be forced to disconnect and thus saves the 'planet' Oh, and you should only be able to call 1-3 tendrils, prehaps depending on map size?

+1 vote     reply to comment
Jurak
Jurak Mar 8 2013, 4:29pm replied:

Oh, and i think Gauntii hives should look more like their table-top counterparts:
Hem.spray.se
Farm6.static.flickr.com

+1 vote     reply to comment
zahaqiel
zahaqiel Mar 9 2013, 3:27am replied:

The Brood Nest was made by Forgeworld after our mod had building models. That said, I think what we intend on doing with the Gauntii Hive will justify it staying the way it is.

+1 vote     reply to comment
Guest
Guest Apr 29 2013, 3:32pm says:

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zahaqiel
zahaqiel May 22 2013, 6:44am replied:

We're gonna do what we can on that in 05.b3.

+1 vote     reply to comment
Guest
Guest Jul 4 2013, 9:06am says:

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zahaqiel
zahaqiel Jul 8 2013, 8:39pm replied:

That's a known bug we've been looking at.

+1 vote     reply to comment
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