The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.
Just a quick post-release update to assist people with 0.5b2
Posted by zahaqiel on Oct 15th, 2012
Hey guys - just got a few things for you with regard to 0.5b2:
First, I've been asked to advise you all to update your copy of the Objective Points mod. It comes bundled with 0.5b2 (it manages strategic point flags for various races, including ours), and apparently we used a copy that's about 10 months old. The current version can be obtained here and will greatly assist you with attempting to combine our mod with other mods:
Second, we have a few known issues:
1) The Tyranid AI may seem like it needs tweaking, actually what's going on is that there's apparently a bug where non-player Tyranids may not start with any Influence.
2) Multiplayer may just outright not work.
3) Occasionally players are experiencing disappearing buildings.
These should be fixed in the next 0.5 release, which oughtn't to take too long since we're mostly just bugfixing and balancing for the next release.
Finally, if you're experiencing an issue where you cannot build Spore Chimneys and are getting a message along the lines of "Not enough power. You need 0. Build more generators." please tell us. We've had two reports of it, and not enough information to follow up on it.
We still have a bug thread open on our forum, and it has some player-created fixes for certain issues including the AI/not enough Influence problem.
Hopefully everyone's still having fun. :)
Miros, our coder, has released a patch which fixes the issues the AI sometimes has where it does not build and only produces units. As mentioned above, it's part of the "AI not starting with Influence" issue. Click here to download it.
Extract the zip file to your Soulstorm folder, it'll place the necessary file into the Tyranid Mod and voila, you're done.