The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Report article RSS Feed 0.5b1: The It's-Almost-Here Annoucement

Words to do with stuff about 0.5b1 and closeness and things

Posted by zahaqiel on Dec 6th, 2011

I am currently trying to figure out the new installer creator.  That is how close you are to having 0.5b1.  In fact, the only thing that's stumping me at the moment is how to make it create desktop and start menu shortcuts.  See?  This is how close you are to having it.

While I'm doing that though, I'm gonna give you guys the major changes page from the installer.  This includes general descriptions of how things work, new features you should be aware of and the full balance change list.

New Features:
- New animations
- New building names for easier use
- Easier access to the Tyranids AI Control Panel
- Influence resource beta
- Tyranid Mod: Great Devourer Mode
- Soulstorm-oriented balance changes

Tyranid AI Control Panel
This actually existed in previous versions, but now we're putting a direct shortcut to it in your Soulstorm folder.  AI too hard?  Tweak it!  AI not hard enough?  Change it!  Play the game how you want to play it.

Influence Resource
We've included a beta version of the Influence resource.  Unfortunately it bugged the other races into displaying the Ork Pop resource even when those other races didn't use it, so we had to disable the display for it.  We know it's broken, sorry.

0.5b2 will feature a significantly better version.

Tyranid Mod: Great Devourer Mode
Tyranid Mod: GDM is a mini-mod we've bundled with 0.5b1.  It's exactly the same as the ordinary Tyranid Mod, except you have no limit on how much of anything you can produce - meaning you can have an army of Lictors, Hive Tyrants and Trygons if you can put the resources together.

Effectively, Tyranid Mod: GDM is for when you want to play in sandbox mode, or against a ridiculously hard version of the Tyranids.

Balance Changes
The complete list of balance changes are as follows:

//Hive tyrant
Catalyst no longer affects the Hive Tyrant
Armour piercing values altered
Special attack speed lowered
Min and max damage both lowered

//Broodlord
Overall damage lowered
Armour piercing values against Commanders and Daemons reduced
Moral damage slightly reduced

//Trygon
Overall damage reduced slightly
Building damage reduced
Bioelectric Special Ability recharge time increased
Sync-kill chance reduced from 100% to 50%
Cover protection reduced

//Raveners
Damage reduced
Armour piercing values reduced
Rending claws speed reduced

//Lictors
Damage against commanders slightly reduced
Damage against small buildings slightly reduced.
Build time increased
Sync-kill chance reduced from 100% to 50%

//Uberfex
Melee damage increased
Damage against buildings increased
Damage against vehicles increased
Sync-kill chance reduced from 100% to 30%
Armour changed to Daemon High

//Carnifex
Overall damage increased
Armour changed to Daemon High
Sync-kill chance reduced from 100% to 30%

//Screamer-Killer
Overall damage increased
Armour changed to Daemon Medium
Sync-kill chance reduced from 100% to 30%

//Hellfex
Overall damage increased
Armour changed to Daemon Medium

//Warriors
Damage reduced
Health reduced from 480 to 400

//Genestealers
Squad cap increased by one
Build time slightly increased

//Zoanathropes
Maximum range decreased
Damage against vehicles increased
Damage against flyers increased

//Termagants
Maximum range decreased slightly

//Hormagaunts
Requisition cost increased

//Spinegaunts
No change

//Rippers
No change

//Biovores
Effect causing enemy troops hit with spore mines to temporarily halve their speed removed

And that's it!
Before you ask, no, we haven't added any new units this round.  Expect new units in later releases though.

Post comment Comments
heretikus_1
heretikus_1 Dec 6 2011, 11:14pm says:

If the installer is still being worked on, are you able to release just the data folder and module file, so we could just copy the mod directly to the Program Files\THQ\Soulstorm folder?

+2 votes     reply to comment
zahaqiel
zahaqiel Dec 6 2011, 11:16pm replied:

We are able to, we prefer not to - because it's a 260mb download that way.

+2 votes     reply to comment
jONES1979
jONES1979 Dec 7 2011, 3:53am says:

>>> "I am currently trying to figure out the new installer creator. That is how close you are to having 0.5b1. In fact, the only thing that's stumping me at the moment is how to make it create desktop and start menu shortcuts"

Mean this, the old your installer sources does not work?

+3 votes     reply to comment
zahaqiel
zahaqiel Dec 7 2011, 6:20am replied:

Yeah, we used to use NSIS, which worked great but for some reason the compiling script just crapped itself this time around. I can't figure out what's wrong so we're going to something simpler.

+2 votes     reply to comment
jONES1979
jONES1979 Dec 7 2011, 7:57am replied:

So you decided to move from NSIS to another program? Is it "ClickTeam install creator"? Which version?

+3 votes     reply to comment
zahaqiel
zahaqiel Dec 7 2011, 4:59pm replied:

Yeah, it's ClickTeam Install Creator Pro 2.0.

+3 votes     reply to comment
jONES1979
jONES1979 Dec 8 2011, 12:32pm replied:

Hmm, I checked the script which Thudo sent me, and I found it is pretty easy - to setup desktop and startmenu shortcuts. Though, I not tested it.

+2 votes     reply to comment
Predalienator
Predalienator Dec 7 2011, 4:16am says:

Whee and just in time before my finals :P

+2 votes     reply to comment
Mighty_Guy
Mighty_Guy Dec 7 2011, 2:27pm says:

I was wondering if you guys tweaked the animation for the Broodlord. Does he close his mouth now? I'd imagine that his jaws would get tired after a match lol

+2 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Dec 8 2011, 3:32pm says:

Before we begin this discussion, is that ALL the balance changes? Or is it all you guys can remember for now?

+2 votes     reply to comment
zahaqiel
zahaqiel Dec 8 2011, 11:39pm replied:

That's the full list of changes.

+2 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Dec 9 2011, 11:31pm replied:

Uh... well ok then, thanks! Really? It seems though then your coder is absent? Or yet absent and you guys don't have a coder?

There are several huge balance changes you guys are forgetting, and I must point out that you missed 9 MAJOR ones that will act OP to every other faction, including me Daemons, lol. You might have fixed these already though. I see you fixed 5 already.

There are also 17 minor changes I would add, but the shortened length of the balance changes might have not been too specific. Hense, I could be just rambling.

+2 votes     reply to comment
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