Twisted Insurrection is a critically acclaimed, standalone modification based on the Command & Conquer™ Tiberian Sun™ engine. It features a complete redesign of the original game, set in an alternate "what-if?" timeline where the Brotherhood of Nod was victorious during the first Tiberian War. Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

Damfoos says

9/10 - Agree (1) Disagree

Easily the best mod for TS, and I dare to say one of the best C&C mods as of now. Why so? Let's see:

+ Lots of effort put into the mod, developers care about the quality and listen to feedback.
+ Amazing new graphics: new FX which look even better than FX on those fake promotional TS screenshots, new vehicle voxels of outstanding quality and detalization, numerous map props which add nice level of detailization, improved terrain textures which make TS enviroments look pitty in comparision. Also, new and cool GUI.
+ New artwork for the GDI and Nod buildings, makes TI look more fresh compared to TS.
+ Completely overhauled faction arsenals, with only a few old units with the same function but a new look left. But even these units have some extra traits.
+ A new soundtrack made by developers and contributors, fits the game well. Even Frank Klepacki himself made a remix of one of the tracks exclusively for TI!
+ New custom launcher for the game, allowing to customize lots of settings; a new Skirmish menu which allows you to set up things like game modes, starting positions, AI difficulty, teams and many other things TS didn't allow to customize. And you can play a sandbox mode without AI!
+ Frequent updates, which let you play the beta and enjoy the new content instead of waiting years over years for the release to try it.
+ You can play TI on C&C.NET or via LAN with your friends.
+ New campaign, unfortunately without live-action scenes with Kane and Co., but still interesting. The missions are quite challenging, but once you learned the new units, you can complete them from the first try. And just like in the TS campaigns, you can use different tactics and backdoors here, for example you can capture enemy tech and it will give you advantage (especially when you play Nod and yor engineers can steal enemy vehicles).
+ New game modes, including the Twisted Dawn mode which allows you to use Tiberian Dawn units on TS engine. For now you can only play skirmish games with these units and use them in campaign, but soon there will be remastered TD missions as well.
+ Gameplay enhancements. The great veterancy change: unlike TS, you CAN ACTUALLY promote your units! But hey, veterancy was useless in TS anyway, while in TI the effects of it are visible: some units get auto-heal or speed increase on "veteran" level, and on "elite" level they get a new, much cooler and effective weapon, like in RA2. Elite units are really good and fun to use now. Also, all factions now have their own repair vehicles, what makes the life easier. Another important addition is the new Tech structures which can be found on the battlefield, giving your access to various benefits. You can also harvest new kinds of Tiberium and lose your troops to new Tiberium lifeforms. And the Hunter-Seeker is gone!

Why 9 and not 10? There are still some imperfections:

- minor graphical glitches
- slow progress in updating the buildings artwork
- unforgiving AI difficulty in some missions and skirmish, quite a punch to the face to beginners. Is getting better though, because the devs actually care and don't react like "c'mon, it's easy, I can complete it and this means everyone can (except I know all the map and its scripting in advance lol)".
- many TS unique features removed, like the "tactical map" mission selection screen; features like drop pods, weed harvesting, jumpjet infantry; snow enviroments. The Forgotten are now really forgotten, since they don't have such a great value in the campaign anymore and you will almost never meet them.
- the TS atmosphere of "dead wasteland" is gone and the Tiberium doen't that scary now, although it is not really an issue because the timeline is different and thus any changes from TS are legit.