Assume command as the ambitious Hierarchy, the robotic Novus, the mysterious Masari, or the desperate humans in this mod inspired by the game Universe at War by SEGA and Petroglyph. New gameplay mechanics, new units, and an exciting campaign bring the war to life with additional factions to add to the chaos. So what will you do? Conquer, or survive? All models added in this mod are property of SEGA or Petroglyph, used with permission of their respective creators, or were made by the developers of Triumph of the Hierarchy. Permission was recieved from Petroglyph and SEGA prior to the start of work on the mod.

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Report RSS Habitat Walker for Production (view original)
Habitat Walker for Production
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zachtou78
zachtou78 - - 1,181 comments

YES!

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Mdhneo007
Mdhneo007 - - 567 comments

Wow, the coding alone to create a mobile factory is awe inspiring, but couple it with a model and its mind blowing! Great job, keep it up!

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HammBoyTheDestroyer Author
HammBoyTheDestroyer - - 656 comments

Just wait until you see the Science Walker. That thing will be something that has never been done in Empire at War. A mobile research center with submenus!

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zman111
zman111 - - 143 comments

O.o

the coding for all of that must be breathtakingly massive.

(the habitat walker and the science walker)

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HammBoyTheDestroyer Author
HammBoyTheDestroyer - - 656 comments

The Habitat Walker is really quite simple (about the same length as that of the Gargantuan Battle Platform), but the Science Walker's will be huge.

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deniable_pain
deniable_pain - - 432 comments

i just hope they could balance it(like not implementing the need to shoot the walker coolant modules,then the core to destroy it) cause some guy that uses the no ground cap can drop down lots of those and finish anyone else very easily

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HammBoyTheDestroyer Author
HammBoyTheDestroyer - - 656 comments

It will only be possible to build one at a time in skirmish. All hardpoints will need to be destroyed to kill it, but it will only have the four production modules and two weapons. Also, its weapons won't be very powerful, making it weak assault weapon.

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Adler26
Adler26 - - 28 comments

(whistling) GREAT Job

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contheone
contheone - - 82 comments

dude you should add build pads to the walker that would be epic

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HammBoyTheDestroyer Author
HammBoyTheDestroyer - - 656 comments

Rather difficult to do. I could do it once, but no more than that.

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MazNator
MazNator - - 50 comments

Lookin' good!

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nightovizard Creator
nightovizard - - 1,462 comments

Units would be deployed using reinforcement system or thet will appear under the walker?

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Description

As you can see, the Habitat is now for production! Hardpoints to come soon.