Assume command as the ambitious Hierarchy, the robotic Novus, the mysterious Masari, or the desperate humans in this mod inspired by the game Universe at War by SEGA and Petroglyph. New gameplay mechanics, new units, and an exciting campaign bring the war to life with additional factions to add to the chaos. So what will you do? Conquer, or survive? All models added in this mod are property of SEGA or Petroglyph, used with permission of their respective creators, or were made by the developers of Triumph of the Hierarchy. Permission was recieved from Petroglyph and SEGA prior to the start of work on the mod.

Report RSS Gameplay - Brute Tactics
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xPearse
xPearse

Nice vid, everything looks like it moves a bit too fast.

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HammBoyTheDestroyer Author
HammBoyTheDestroyer

Well, I had Mobility Level 3, so the humans stuff is intended to be fast, giving them one of their advantages with a full tech tree. The Grunts move at the same speed as the original EaW infantry. I like the fast movement speeds as they make the game more quick-paced and allow for more maneuvering-based strategies.

Thanks for the compliment though!

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yogteam5
yogteam5

i agree, it makes it hard for low motion tactics letting you OBLITERATE the enemy in the vanilla game.

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HammBoyTheDestroyer Author
HammBoyTheDestroyer

This run-and-shoot technique works even better with Humvees and Recon, since they can actually outrun the Brute unless it's using its sprint ability.

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[Commander][Ramon]
[Commander][Ramon]

LOL

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churchillrifle
churchillrifle

the rocket troops may need a slight damage nerf vs the hierarchy walkers

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Description

Sorry about the annoying watermark. That's the cost of high quality freeware, I guess.

This video was posted in response to requests for a gameplay video. This video shows how Rocket Specialists are not only anti-vehicle, but can also take down Brutes, which normally cause large infantry casualties.

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