Triptych is a Lovecraftian horror adventure written and developed by Dark Craft Studios. It deals with two brother's journey into the occult, Necromancy, and cosmic horror.
A gigantic news coverage of new features, characters, and more engine features.
Posted by C-zom on Mar 15th, 2013
Triptych development continues to smoothly go forward. I've recently secured the confidence in a few new systems in my engine that I'm sharing with you below, as well as optimization to the general flow-graph and file structures. More importantly, I've recently wiped the review and rating vote counters to reflect the difference in quality for the final release coming up. I'm happy to announce the final aggregated review for the demo was 9.2/10, an achievement that equals the final review score of the completed The Worry of Newport. This thrilled me, and assures the final version of Triptych has no where to go but up.
The Road to Release will be uploaded to replace the static cover image on our front Moddb page in the coming days. The graphic will feature numerous loading bars and explanations for what they are building to, as well as predicting the 'next' thing to expect released in our media campaign that began today. To give you a heads up, we only have a few more months of development expected.
This monolithic news post will unveil two enhanced features in Triptych's engine in video form, including a tech demonstrations for our usable belt lantern and the improved book reading (which can be revisited).
UNLOCKED: 500 Trackers: Guaranteed release of a "story package" next to Triptych. All storyboards, scripts, screenplays, some old drafts, old lines, new voice acting, and in-game book pages in an easy to read format.
525 Trackers: A play through of Triptych will recorded in a series of videos, with Dark Craft Studios developer bantering over it, from Glenn, Ian, and hopefully some supporting staff on the week of Triptych's release.
550 Trackers: Reaching this pinnacle number will guarantee the release of a "horror demo", a story-in-a-story of a man trapped in a dungeon with a necromantic cult. The player must find the means to escape, uncover their past, and potentially learn more about the Necromancers. Stygian crypts, dark hallways, lanterns, fog, and a few outdoor environments will compliment this pre-release second demonstration of the tech we're using.575 Trackers: Reaching this tier will unlock a full-fledged developer commentary by Glenn to be added as an optional feature in the Triptych install, revealing hours of detail in the story, level design, and coding processes and world creation.
600 Trackers: The highest of our planned rewards. If Triptych reaches 600 or beyond an illustrated .pdf release of ten short stories all set within the universe of Triptych, utilizing side characters or expanded mythos, will be written by the Triptych writing staff. A daunting collection of eerie, mysterious, thought provoking flash fiction stories as our compliments to you -- the fans -- for supporting us, allowing you to learn more about the world cultivated in this mod.