Triptych is a Lovecraftian horror adventure written and developed by Dark Craft Studios. It deals with two brother's journey into the occult, Necromancy, and cosmic horror.

Report article RSS Feed Triptych Demo Released

Triptych has a modern demo, prefacing our Christmas 2013 release.

Posted by C-zom on Nov 8th, 2013

Triptych Demo - 2013

It's been three years of designing and two years of principle writing, but Triptych is about to come to a close. This article is going to be our second to last, explaining what it is you'll be getting into and what kind of experience you should expect. First and foremost, Chapter 1 is small -- very small. It's about 25-30 minutes if you try to find all the easter eggs and read the books. This doesn't mean the entire mod will go by in a blink of an eye, it's just that, as a setup chapter, it's very minimal and condensed. If you guys feel the need to write reviews for the demonstration (Something I don't really want people to do.) then by all means, length will not be a concern in the full thing.

I'm excited for the release and have finally found the confidence in the project to be able to happily share it with people. I know that it won't be a smooth sailing operation, but it has been so passionately made and designed, that it is indeed bound to strike the right chord with the intended audience.

That out of the way, what is Triptych?

It's a playable horror story written in the Lovecraftian/Occult medium. It is a mixture of pagan, gnostic, and sumerian themes and tropes rolled into a "mythos" I've created. This means reading, observance, and listening at the ultimate devices you'll be 'playing' with. The adaption was completed in two years and written by myself, with Ian Wiese as well. It tells the story (non linearly) of two brothers who are occultists, who get separated after a grave betrayal, than documents their respective lives under the influence of Necromancers, an Elder God named Hadad, and their own karma. The story is very subtle, very dark, and is written for a particularly niche audience.

This demonstration is intended to show you what kind of atmosphere to expect, what kind of emotions are at work, and the way it is written. Slow walking pace, brooding atmosphere, and small nuances are meant to immerse in a chilling story.

Triptych will release in full on Christmas Evening, 2013, along with all the milestones we reached including ten short stories, commentary tracks, and more.

Want to give feedback?

Please post your comments on the download page, in this news post, or in the meta-comments page. I really request that no reviews be published because it would be unfair for newcomers to spring along and read reviews of a 25 minute demonstration and get turned off. This is a sample platter, and in no way represents accurately the full entree!

Tomb EntranceForsaken

Post comment Comments
Dieger Nov 8 2013, 11:47pm says:

so danm pretty...

+11 votes     reply to comment
SinKing Nov 9 2013, 9:20am says:

In the trailer, the narrator is constantly babbling grave sounding stuff, which sounds like it was taken directly out of Dear Esther btw. This doesn't always help build atmosphere, it just seems to fill in for lack of content. While it is always nice to have good narration, I don't see what you're doing in the game, except running around. And that is slowed down to pace the player. It's looking good, so I'll try the December release and hope it doesn't mimic Dear Esther.

+3 votes     reply to comment
C-zom Author
C-zom Nov 9 2013, 11:02am replied:

As a heads up, our previous project, The Worry of Newport, was released before Dear Esther even established itself as a steam game -- it was just a mod then. Triptych has been in development since before Dear Esther or Machine for Pigs came out either. Please don't associate us with Frictional Games or ChineseRoom. No one is ripping the other off. I've been at this a very long time.

+6 votes   reply to comment
unbeknowenst503 Nov 9 2013, 11:53pm says:

btw while mentionin worry of newport , hows that final patch comin together for it i thought you guys had one in plan , its been a while or did i miss something , btw by reading the above do i understand this correctly that the full release of triptych will only be a one 30 minute chapter on christmas release or the demo ? ,on a side note lovin your guys work and dont let yourselves get down by people that have no idea about your

work and its dev cycle , indeed dear esther or machine for pigs are much more recent releases and you guys had those ideas way before they ever even thought of releasing

+3 votes     reply to comment
C-zom Author
C-zom Nov 10 2013, 12:05am replied:

The demo is 30 minutes. The final game is like 2-4 hours depending on playstyle we've found. I will reply in further in a little bit. :)

+2 votes   reply to comment
unbeknowenst503 Nov 13 2013, 7:33am replied:

well still waitin for that reply in further bro , btw thank god you had me scared there for a sec , lols

+2 votes     reply to comment
Halloween4 Nov 11 2013, 7:58am says:

Has anyone else notice that the rock at the begining of the video looks like a person holding a telescopic rifle lol.

+2 votes     reply to comment
JacobofArabia Nov 11 2013, 11:33am says:

This looks immense can't wait to play it :D

+3 votes     reply to comment
AmazingRedd Nov 11 2013, 11:17pm says:

the night in the forest look so damn realistic like true world. I felt i was there o_o also the lantern inside, good reflection on the light

+3 votes     reply to comment
jonathan300 Nov 12 2013, 2:23pm says:

the demo was great. looking forward to the final release

+3 votes     reply to comment
Halloween4 Nov 12 2013, 4:21pm says:

This looks great, as it has the same kind of feel of another Lovecraftian type horror game that i've just resently finished playing called SCRATCHES, & strangely the guys vioce in SCRATCHES sounds exactly like this guys vioce lol.

I'd consider myself as a seasoned Horror Movie fan, but I'd have to say that SCRATCHES scared the Hell out of me lol, so i'm hopeing this game will have the same kind of effect. After all there's nothing like a good scare right ?.

Looking forward to playing. ;-)

+3 votes     reply to comment
medve Nov 13 2013, 3:20am says:

15fps in the fire, rest seems to be optimisd.

also would be a good idea to have someone reading the letters instead of just shown to the player, maybe you could make some flashbacks during the letters, and make subtitles for the other narrative parts...not everyone is a perfect in english.

the lanterns can be picked up, but the fire stays on the stick?

you can see the wind indoors in the little houses.

heres the vid for the demo if someone has no crysis

+3 votes     reply to comment
C-zom Author
C-zom Nov 13 2013, 11:25am replied:

We're working on optimizing the burning tree.

VA production is wrapped up. People will have to read them like in conventional horror games.

Lanterns aren't supposed to be picked up, but yeah, you can. Old Crysis bug. It even says in the readme not to bother with them. You get lanterns later on in the game in your inventory to use.

Pay careful attention to the mention of wind, specifically, the ba'al of wind, in the story. It appearing in the weirdest places is intentional.

+2 votes   reply to comment
medve Nov 13 2013, 11:50am replied:

ah, ok. looking forward to the final version, and the new cry2 mod.

+3 votes     reply to comment
modsuki Nov 23 2013, 9:44pm says:

Please please make subtitles of The Worry of Newport(patch) & Triptych. The story is core of these mods. But non English player can't understand the story well.

+2 votes     reply to comment
PizzaBelly0 Nov 24 2013, 10:02am says:

Is this made on CryENGINE? I have a gtx 660 so i was wondering if i could run it on max 1080p :)

+1 vote     reply to comment
C-zom Author
C-zom Nov 24 2013, 6:16pm replied:

I developed this using a GTX 480 with a seated target of 45fps. Your GPU is a good bit faster, so you should get about 50fps at 1080p just fine.

+1 vote   reply to comment
PizzaBelly0 Nov 24 2013, 6:20pm replied:

that is sweat thanks for actually replying i cant wait for this game!

+1 vote     reply to comment
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