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This MOD is called "TrekUT", it is a total conversion MOD for the game Unreal Tournament 2004. It's a game set in the Star Trek:TNG universe, and is not a remake, copy, direct sequel to Elite Force 1 or 2, its a brand new shooter in the Star Trek Universe.

Here are some of the gameplay elements we hope to impliment:

-Good AI: With the power of Unreal Engine 2.5 at our fingertips, we can make some very intelligent foes, as well as friends.
-Interactive characters: We're aiming to have characters that have depth that goes beyond the polygons, and give you a real sense of feeling for the characters
-Furious FPS action: Just because it's story based, doesnt mean it cant have a lot of action. Don't worry, this mod will be an FPS gamer's dream!
-Intense Storyline: A full script and plot is being written out and it aint no cliche'...get immersed in the world.
-Mind blowing graphics: High polygon models, static meshes, high resolution enviornment and character textures, all brought to life in Unreal Engine 2.5
-Vehicles: For driving on Martian terrain
-Many Elements of Star Trek to be brought to life, such as ships, characters and even weapons!
-Physics to be implemented...Karma Physics engine to be put to the test!

That's all for now! Updates will be made in the very near future

Image RSS Feed Latest Screens
More Enterprise... Enterprise Model so far... Borg Cube Render
Blog RSS Feed Report abuse Latest News: Very pleased....

0 comments by Intel17 on Oct 11th, 2004 digg this super bookmark


First off, we now have 11 memebers on the actual content production team, so I am very surprised, pleased, and most of all grateful :)

Next, I am very happy with what we've got so far! I have one mapper working on an Enterprise-E, another working on a Starbase, Hans Luftpanzer has some source code already working, and we've got many talented team members.

We will also have some concept art...done by our very own HailBreaker up in a matter of days!

Finally, we're still recruiting, so don't be afraid to shoot me a mail at aeassa@execpc.com or PM me here!

-UT2K3Freak

Comments  (0 - 10 of 16)
Armond
Armond May 5 2005, 8:53pm says:

Hello All,
I just wanted to let everyone know that this mod is currently working diligently and somewhat on schedule. There is a new Mod Team Leader and direction for the mod has been established. They are looking for more help to get the mod moving a bit faster. All the details are located at both their website Flipnode.com and forum S6.invisionfree.com They have been listed on various UT2004 Mod News sites within the last month. You can email them for more information at trekutenquiries@gmail.com

Later,

+1 vote     reply to comment
Sploogey
Sploogey Nov 7 2004, 3:53pm says:

Well this mod has been real quiet lately and UT2k3 Freak hasn't been in contact for nearly a month so on the forums we are currently voting for new leadership of the mod. Till then viper just hang in there.

+1 vote     reply to comment
Armond
Armond Nov 4 2004, 6:19pm says:

Hey,
What do you want me to work on? GUI Redesign, Mapping, Modelling, what?

Viper

+1 vote     reply to comment
Sploogey
Sploogey Oct 27 2004, 8:36pm says:

of course new mappers are always welcome
would have to talk to ut2k3freak about what map you should do
by the way i should have a few screenshots to post of my map Deep Space 12 so keep an eye out for those.

+1 vote     reply to comment
{SF}Stronin
{SF}Stronin Oct 26 2004, 5:52pm says:

SO u guys need any more mappers or what? :)
talk 2 me

+1 vote     reply to comment
fragnbrag
fragnbrag Oct 12 2004, 9:31am says:

unreal tech mapper...
just let me know when you're ready to rock intel17..
cheers

+1 vote     reply to comment
Sploogey
Sploogey Oct 11 2004, 2:32am says:

I've looked at your art hail breaker and I absolutely love it (using the dragon, number 5 in that, link as my desktop)
Its great to have someone as skilled as you on board welcome

+1 vote     reply to comment
HailBreaker
HailBreaker Oct 10 2004, 4:49pm says:

well..Tnx for letting me in, gonna try to do my best as an concept artist.
Hope that I wont let you down. =)You can find some of my work HERE!

+1 vote     reply to comment
Intel17
Intel17 Oct 10 2004, 4:49am says:

Well, as you can see we have quite a few members now, and for that I am extremely pleased, and grateful :)

we're still looking for more people to join however!

We got the borg test render up,done by Gabrobot.

Also, we have a really good concept artist onboard now, so that we can get art development going :)

Finally, I'm working on some maps, and the other level designers are hard at work too :)

+1 vote     reply to comment
Sploogey
Sploogey Oct 8 2004, 4:50pm says:

I found the following sites extremly helpful:
Planetunreal.com
Unreal.gamedesign.net (though this is for UT it still explains alot in better depth than most other tutorials i have found that focus on the same material)
Planetunreal.com (this isnt as much in depth as others but that isnt to say it isnt good)
Planetunreal.com (this is what i feel to be the best one i have found though it doesnt cover botpathing or zoning)

+1 vote     reply to comment
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Unreal Tournament 2004 Icon
Platform
PC
Developed By
Intel17
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Official Page
S6.invisionfree.com
Release Date
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First Person Shooter
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Last Update
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