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This MOD is called "TrekUT", it is a total conversion MOD for the game Unreal Tournament 2004. It's a game set in the Star Trek:TNG universe, and is not a remake, copy, direct sequel to Elite Force 1 or 2, its a brand new shooter in the Star Trek Universe.
Here are some of the gameplay elements we hope to impliment:
-Good AI: With the power of Unreal Engine 2.5 at our fingertips, we can make some very intelligent foes, as well as friends.
-Interactive characters: We're aiming to have characters that have depth that goes beyond the polygons, and give you a real sense of feeling for the characters
-Furious FPS action: Just because it's story based, doesnt mean it cant have a lot of action. Don't worry, this mod will be an FPS gamer's dream!
-Intense Storyline: A full script and plot is being written out and it aint no cliche'...get immersed in the world.
-Mind blowing graphics: High polygon models, static meshes, high resolution enviornment and character textures, all brought to life in Unreal Engine 2.5
-Vehicles: For driving on Martian terrain
-Many Elements of Star Trek to be brought to life, such as ships, characters and even weapons!
-Physics to be implemented...Karma Physics engine to be put to the test!
That's all for now! Updates will be made in the very near future
First off, we now have 11 memebers on the actual content production team, so I am very surprised, pleased, and most of all grateful :)
Next, I am very happy with what we've got so far! I have one mapper working on an Enterprise-E, another working on a Starbase, Hans Luftpanzer has some source code already working, and we've got many talented team members.
We will also have some concept art...done by our very own HailBreaker up in a matter of days!
Finally, we're still recruiting, so don't be afraid to shoot me a mail at email@example.com or PM me here!
I am the leader of TrekUT, a total conversion for Unreal Tournament 2004. We are looking for as much help as possible, and since the community for the...
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