New Year Celebration Mutator
Dec 31, 2009 Other 0 commentsA small but nifty mutator that turns some MarsWars weaponry into fireworks!
Mars Wars 3 is an Unreal Tournament 2004 modification to remake the classic title, Red Faction. It's a first person shooter, played in gametypes such as DM, CTF, RailArena and many more. Main focus is the gameplay. We're trying as hard as we can to give you the perfect gameflow you're expecting in a high quality mod such as Mars Wars.
The newest version of Mars Wars puts everything onto the next level in MWs era. Online play is much more stable and weapons are absolutely lag-free! In Mars Wars you can expect to experience one of the best FPS-multiplayer experiences ever seen in a mod.
Make no mistake, this mod will be different from all other UT2004 mods.
XFire Mars Wars Cult Group: Xfire.com
Join the group to see who is playing Mars Wars, and to talk/connect with the fans.
3 comments by RED-FROG on Dec 23rd, 2009 digg this super bookmark
2new patches are out.. that means, new characters, new weapons, new maps and tons of bugfixes/tweaks!
UPDATED AND NEW MAPS:
MWCTF-ConcreteCastle made by SGT-Tanker
MWCTF-CoverMe made by SGT-Tanker
MWCTF-Graveyard made by SGT-Tanker
MWCTF-Hangman made by SGT-Tanker
MWDM-Apprehension (TRY IN INVASION!) made by SGT-Tanker
MWDM-Condemned made by SGT-Tanker
MWDM-CubicCycle made by SGT-Tanker
MWDM-Depot made by SGT-Tanker
MWDM-Downfall made by SGT-Tanker
MWDM-EdgeOfDespair made by SGT-Tanker
MWDM-FallFactor made by SGT-Tanker
MWDM-FatalStructure made by SGT-Tanker
MWDM-KillFactory made by SGT-Tanker
----------------------changelog patch 2
New weapon: Uzi
New weapon: Anti Personnel Grenade Launcher
New character: Sopot
New character: Tangier
New Monster: AirMine
New Monster: CombatDrone Elite
Tweaks on Monsters (visually and functionally)
New/more blood and gib effects
Railgun now correctly pierces monsters
Tauntpack for Sopot
Reduced Footstep volume
Removed gametype selection from serverbrowser.
Invasion HUD changes.
Re-worked the leveling system for invasion for more reliability.
"Kills" for stats now record in online matches
Fixed weapons stay setting (they always stayed)
Character specific deathsounds
less log accessed nones in INV
Just start MWLauncher.exe, located in your MarsWars folder (C:\UT2004\MarsWars).

Hit "UPDATE" and the new patch will install automatically.
Then go and take a look for recent MW servers. ;)
A small but nifty mutator that turns some MarsWars weaponry into fireworks!
Skip all the small patches with this big one. 1st - 4th patch for Mars Wars 3 Revision1 to Revision5 click on read more to view the changelog
4th patch for Mars Wars 3 click on read more to view the changelog
3rd patch for Mars Wars 3 click on read more to view the changelog
Second patch for Mars Wars 3. Click on read more to view the changelog
First patch for Mars Wars v3. Several bugfixes and tweaks in the code as well as new features, 2 new characters, a new map and finally a crash-free 2D...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Just keeps getting better and better! Keep it up!
Actually, RED-FROG (The lead worker on the mod) recently announed he'd managed to create monster-specific spawn points.
Perhaps a Mars Wars Defence Invasion gametype is coming.
Cool! Can't wait!
Mars Wars Team, are you planned make more hand models for random oter players? Like RF2 Alios hand for example? And what about singleplayer? It's not planned?
Well personally, I don't know how much work it is to make weapon hands, but it could be a good eyecandy.
And a single player gametype for Mars Wars can be a good idea, however, I think it requires alot of coding and maybe more gametypes. Like Domination and Bombing Run doesn't really "fit" Mars Wars.
Yep. Singleplayer needs more ideas. Maybe it's be Red Faction vs Ultor global coflict (it's not new, i know) but like RF3 Guerilla with rescue hostages, destroying enemy base, killing the leader? This is concept 3 new types:
-Capture the teammate (hostage) - like VIP mode in Counter strike, or Civilian rescue in Team Fortress on HL1, from enemy base or spec plase in map to friendly base.
-Destroying base - like Renegate multiplayer, or whith destroying "mother-building" (fake geo-mod needed ;)).
-Killing the leader - maybe like Natural Selection? with tactical map and commans for teammates, or like "Ultimate Leader Fighter" with much health, armor and with powerfull unique weapon.
What are you think about this?
P.S. Sorry for my bad english...
Well, I've never played those games, but if I had some "coding skills" I would have done gametypes from Red Faction 2. Like Bagman - you steal a bag and get X score per X seconds by holding the item.
But however, time will tell.
I used version 2.2. It's works but stats on title screen in not needed because it's different. Strange... Can Mars Wars Team fix it in new patch? And MWrpg mutator too?
Yes, we'll look into that.
Thanks!