This is just my humble tuning pack, to make the game more enjoyable to play. It's mostly personal preferences, various little inspirations from Red Orchestra and Men of War series. Another try of trying to catch the thin perfect line between realism and balance.
While the damage model is more "realistic" than vanilla game,This is not a hardcore realism mod, far from it. Fun in gameplay and immersion is more important to me.
Get the Win Condition Pack for this mod for full effect. No seriously, get it. Essential, Quientessential, a must. Some features are only enabled through this.Including but not limited to:
-Ability rosters (future)
Only Soviets, USF and Ostheer/Wehrmacht are done by now. I have special plans for OKW, once infantry combat of eastern front is set in stone, I'll make sure to add them too. Contrary to vanilla, playing as OKW will be harder than playing as USF. But that's just future.
There are surely stuff that I forgot to say. New units, defense emplacements etc. go without saying.
As you can see, infantry only focus will last for a while. Regarding tanks, you can expect a unique system, which won't be all about who has the bigger gun or larger armour.
Last updated: 31th of January.
See Steam change logs to have more idea.
If you'd like to help, I can use some testers & icon makers. The mod is riddled with balance issues which I can't test all alone, and I can't make icons out of some technical issues.
So, what are the news? Well, a lot of stuff has been added ver since the tank combat update, both while trying to "normalize" the fragile balance which was ruined with tanks, and adding new content, because new is almost always good, right?
Well, was a long list. Stay tuned for updates!
Just posting a news piece for the sake of posting, celebrating the authorisation!
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