Toxis Residuum is a soon-to-be total conversion mod for the Half-Life 2 engine, incorporating many differn't ideas, asspects and concepts from many differn't cyberpunk tv series, films and games. All images, videos and media are all in development and are being changed/tweaked/finished off quite regularly (even if we don't show it all in updates). Any thoughts/ideas and or tips would be greatly appriciated and directed at either Crash-Headrom or Jenkins_08. -Unfortunately, due to personal reasons development of this mod has stoped for the time being. Work shall continue maybe at a later date (or when I get more staff). Till then, if anyone would like to see some of the maps worked on in this mod, please don't hesitate to contact me via PM on moddb (email is also good). Thank you for watching and I am sorry I was unable to bring you all 20 minutes into the future.

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chris_sloany
chris_sloany Dec 16 2010, 6:16pm says:

looks really filthy, great work!

+3 votes     reply to comment
zonbie
zonbie Dec 17 2010, 1:23am says:

complex and satisfying. i dont like the look of the water inside the tunnel on the bottom left.

+1 vote     reply to comment
Crash-Headroom©
Crash-Headroom© Dec 17 2010, 8:23am replied:

No, neither do i, something todo with the lighting down there atm (prolly because ive put no cubemaps down yet...) still ill sort the problem soon, and in your previous post about diceplacement tunnels, already started them, there just in a seperate map while i work on them

+1 vote     reply to comment
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Description

Few more pictures from the city portion of the game (mostly from the road/industrial drainage tunnels).
Work has started on the previous and next map to this map, so stay tuned.

Image Details
Type
Concept
Date
Dec 16th, 2010
Size
1280×1024
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