Toxis Residuum is a soon-to-be total conversion mod for the Half-Life 2 engine, incorporating many differn't ideas, asspects and concepts from many differn't cyberpunk tv series, films and games. All images, videos and media are all in development and are being changed/tweaked/finished off quite regularly (even if we don't show it all in updates). Any thoughts/ideas and or tips would be greatly appriciated and directed at either Crash-Headrom or Jenkins_08. -Unfortunately, due to personal reasons development of this mod has stoped for the time being. Work shall continue maybe at a later date (or when I get more staff). Till then, if anyone would like to see some of the maps worked on in this mod, please don't hesitate to contact me via PM on moddb (email is also good). Thank you for watching and I am sorry I was unable to bring you all 20 minutes into the future.

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chris_sloany Dec 16 2010 says:

looks really filthy, great work!

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zonbie Dec 17 2010 says:

complex and satisfying. i dont like the look of the water inside the tunnel on the bottom left.

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Crash-Headroom© Author
Crash-Headroom© Dec 17 2010 replied:

No, neither do i, something todo with the lighting down there atm (prolly because ive put no cubemaps down yet...) still ill sort the problem soon, and in your previous post about diceplacement tunnels, already started them, there just in a seperate map while i work on them

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Few more pictures from the city portion of the game (mostly from the road/industrial drainage tunnels).
Work has started on the previous and next map to this map, so stay tuned.

Dec 16th, 2010
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