Toxis Residuum is a soon-to-be total conversion mod for the Half-Life 2 engine, incorporating many differn't ideas, asspects and concepts from many differn't cyberpunk tv series, films and games. All images, videos and media are all in development and are being changed/tweaked/finished off quite regularly (even if we don't show it all in updates). Any thoughts/ideas and or tips would be greatly appriciated and directed at either Crash-Headrom or Jenkins_08. -Unfortunately, due to personal reasons development of this mod has stoped for the time being. Work shall continue maybe at a later date (or when I get more staff). Till then, if anyone would like to see some of the maps worked on in this mod, please don't hesitate to contact me via PM on moddb (email is also good). Thank you for watching and I am sorry I was unable to bring you all 20 minutes into the future.

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zonbie
zonbie Dec 17 2010, 1:17am says:

you should consider switching to displacement-based tunnel walls. you can get better lighting and optimization here using displacement-based tunnel walls. Looking good though, nice colors IMO.

+2 votes     reply to comment
jenkins_08 Creator
jenkins_08 Dec 17 2010, 8:10pm replied:

I am planning on doing that later on, it will be one hell of a subd job tho! :P

+1 vote   reply to comment
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Description

Few more pictures from the city portion of the game (mostly from the road/industrial drainage tunnels).
Work has started on the previous and next map to this map, so stay tuned.

Image Details
Type
Concept
Date
Dec 16th, 2010
Size
1280×1024
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