This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.
Hi guys, here is my latest model. Havent done much work on Total Mayhem lately. Ive gotten pretty burned out from modding these days.
its ok burnie everyone need a break from time to time
thanks for the update and keep up the good work!!!:)
Hmm. UEF T3 pokemon developmental stage between Titan and Percival?
Wait,you think its Aeon?
I think its not advanced or exp. unit.
Name suggestions: Stalwart,Partisan,Hefty
lol the Hefty commercials :D
Partisan would be a good name for a fast long range hit & run assault bot with low hp and fire rate and maybe damage but long range and really fast movement speed
Instead of this, Burnie, please make that GIANT GUNSHIP, WE, likers of UEF really need that NASTY Deathbringer from above.. For land the UEF have more than enough units , especially T3 bots...
What doesn't UEF already have? :D
Proper Air to Ground units (especially AIR DIRECT FIRE UNIT), cause only the T1/T2 gunship are effective, but in the endgame they are useless with low hitpoints and damage. And the Imperium will be useless after a while. Other mods like the BlackOps adds a powerful air fortress named Citadel MKII, it have a really nice arsenal against air units, and a lot of HP to keep up longer, but for ground only 2 heavy plasma cannons, that packs quite a punch, but its fire rate and firing angle are rendering it useless against ground, and it cant do serious damage to a base, before its shoot down. The Xtreme wars adds 3 more Air ships, The T1 EFOF Cleaner is a great unit with very long range rapid fire AA guns , and with 4 two barelled plasmacannons (its range are much shorter than any races AIR ships), lethal against T1 Ground units, and dangeourus to T2, but the T3 units are easily bring it down (If you play with BlackOps + TM + Xtreme wars, there are some nasty T3 AA units), The T2 EFOF Protector is purely a support unit with a shield dome for land units, it only have some cruise missiles for ground, and a pack of AA machineguns , The T3 EFOF Infallible is a decent Airship with 45k HP and 20K Shield, good against air with 3 Flayer missile launcher, and with 2 very long range(and slow reloading) orbital laser guns, and 4 two barrelled plasma lasers for shorter targets, so its an artillery from air, not a Direct Fire Air unit, and its reloading speed doesn't allow it to be a direct fire unit...
And now that UEF has the flying fortress(at least modeled anyway) it truly does have everything. Also from what burnie was telling me, the flying fortress has sams, the anti-ground cannons on the bottom, and the 3 top turrets are artillery. Not sure if he's keeping it that way, but that's what he told me a while ago.
Ok, if burnie finish the Gunship and the fortress, I'll stop whining. But because this large air-force i suggest to every nation in FA to make a T4 AA unit, for example for the UEF : a tank, thats hold 2 Flayer missile launcher and 2 High velocity AA missile launcher(if you cant imagine the HVM, just play with Black OPS, and try the UEF Disruptor ( A really badass big unit killer, against big units it does about 24k damage per shot that lasts about 4 seconds.)
And I suggest to some really good Air units for the Seraphim, cause The AEON got a lot of air deathbringers, the T1 Halcyon , The T2 Galaxy and some T3 planetary cleaners so they have a decent air force, and the cybrans have the T1 Eclipse, T2 Intruder, and the T3 Soul Ripper, so they are ok, but if the Gunship and The Fortress are done for the UEF, only the Seraphim will be lacking in air power (ok the Ahvassa is a good decimator, but they need some devastating T3 Air Direct fire unit...
hmmm this looks to be more a defensive unit. i think Guardian would be an epic name.
Guardian is Cybran SMD.
Try Warden,Sentinel,Overseer.
Revenant is Cybran T3 bomber.
I like Warden :D
Or I think; Butch, Champ, or Bandit :)
Vasi, as a name suggestion. It's (I forget which)a different language for the name guardian. (Vah-see)
Hello, thanks yous for the mod and hard work. In version 1.20 the game is great, with one problem, which stretches from the previous version.
Spreads over the spontaneous movement of new land units. It is very annoying. Experimental units do not have this condition.
My idea of the unit. Tier two armored, slow moving engineer who, after a long time Transformation can change the tier ~ 1.5 static anti-air.
You mean like when you transport TM units and they run all over the place? As far as I understand its caused by something burnie did to make AI move its units more, but somehow it affects the players units too.
it does look like it can take quite a few otherwise fatal hits, the design suggests heavy layered Armor, the blocky design shows defence againsts point blank and direct fire attacks and the top has an angled armor set, giving defence against ballistics. Looks very powerful in regards to staying in the fight, and its weapons make it quite versatile. Great job!
Might the UEF use "futuristic" auto-cannons?
That sole weapon just offset from the unit's center looks like it could be just that.
Is the name "Aegis" used for anything? Could fit this heavily armoured warrior. Maybe this can be a very slow Tier 4/5 (prototype) tank for huge amounts of firepower. Make the missle packs on top anti-tactical, maybe even allow it to repair nearby vehicles somehow on a large scale. Could be cool.
Actually. this is a simple t1 advanced bot, same class as the cybran Red Hawk :)
Then name this to Adler - Eagle in german.