This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.

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Add media Report RSS Aeon T2 Advanced Battleship (view original)
Aeon T2 Advanced Battleship
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Hotshot823
Hotshot823 - - 409 comments

I would say that its a UEF Aeon hybrid

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Schnitzel_Truck
Schnitzel_Truck - - 409 comments

Women always getting in the way :/

Looks good, I always find hard to get a feel of how the texture looks without the faction colors.

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Lupus_of_nox_noctis
Lupus_of_nox_noctis - - 1,088 comments

Huh, tell me about it.

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Oaks
Oaks - - 2,242 comments

You must go on model in couch,then retexture your advanced battleship girlfriend. xd

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MrPhalanx
MrPhalanx - - 444 comments

Yeah, about 70% of problems for men always caused by women, that's a sad reality, but get over it, and you'll be fine burnie!

But keep up the good work, only the Seraphim T3 AA reamains.
This ship's back a little blocky for an AEON ship, but the rest are OK (only the cannons looks like a Cybran/UEF hybrid).

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Schnitzel_Truck
Schnitzel_Truck - - 409 comments

How dare someone give the almighty Schnitzel negs? Was just kidding, I mean come on.. what stupid prick actually says Women get in the way of progress :P

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

......from how this looks, you should just stick with straight edges cuz damn it looks good

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Guest
Guest - - 688,627 comments

Burnie, youre getting better and better with each model you do. And you are making some really awesome looking stuff man, this ship doesnt look like the other aeon ships, but its an advanced ship so it doesnt matter much since its a unique unit. I bet alot of people play FA only because of this mod! I sure do!

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jfpoliveira12
jfpoliveira12 - - 3,724 comments

A suggestion to make it more Aeon: put some small semi-circles on the sides of the control tower, and make them glow on the edges with house colour, that would give something of an alien tech hybrid feeling.

Also consider making an hover destroyer or corvette for Aeon, that can go on land and can only be produced in the shipyard, with its turrets sideways on the hull, not on top. Its just an idea.

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Blue.Shark
Blue.Shark - - 41 comments

Looks very good. I like all of your ships very much. In vanilla game there are only a few shipyard units and I think there really should have been more of them. And I think the same way about sea/underwater experimentals. We are lucky to have you here.

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Gastornis
Gastornis - - 270 comments

A great battleship! Awesome!

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

this new texture job would look good on all units. maybe sometime you could remake all the vanilla units and old ones using this new texture and design.

this mod has, with the skill/time of a few others, the ability to become a much more fitting supcom 2.

vanilla supcom 2, without revamp, supcom 2 will literally lose its place in the rts genre. revamp will change and do so much for supcom 2 that once its near to the point of needing only bug fixes(quite a while) people will forget it was ever supcom 2. people will see revamp as its own game. torrents with it pre-installed will have only Revamp as their title. vanilla supcom 2 is not even a game. in time people will only see it as the bare pavement revamp is sitting on. and since gpg nor square enix will make a supcom 3, revamp is the perfect candidate.

with the skill and time of a few others and this new texture and design your giving units, total mayhem has the capability to become a more fitting supcom 2 since revamp will become so much more than vanilla supcom 2, it will be recognized only as the pavement for revamp, total mayhem has the perfect opportunity. im not saying both mods will legitimately become and be called 2 and 3, but gamers will recognize them as such. fa doesnt need mods to become awesome, although these gizmos and gadgets your giving it are making it look better than it ever could all by itself. the two most popular mods for ta, escalation, adds new units and re-textures all vanilla units, where as zero is basically aiming for a more early version of supcom.

would you consider remodeling all the vanilla units and the units of your mod that are not using your own texturing and design like these new ones, if you had a couple other people working on it with you? i know your probably focusing on other things at the moment but it would be a cool and sort of easy thing to do, considering you've got the base idea for all the vanilla units and such.

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crusader148
crusader148 - - 30 comments

woah now lets not start a cult here, they're just good models.

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

ha ha ha ha. i like to ramble a lot

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burnie222 Author
burnie222 - - 907 comments

Which is why i love you so much ;-)

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

hahaha lol

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Guest
Guest - - 688,627 comments

The hull looks good, the turrets and barrels are little bit unusual for Aeon, but after so many years of war it may be accepted that the concept was influenced by opponent designs. Still waiting, if any progress regarding recovery of lost works (nov. 2012), about the old concepts for super battleships, ex. "Aeon Ship wip". Just curious, if some of the existing turrets from land units or buildings can be "married" with the hull of large sea units.

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doctor-bean
doctor-bean - - 11 comments

Hope you are going to add the experimental flying fortress (UEF) to the next release of the mod :)

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Description

So, finally finished this model. This is NOT the aeon ship I made a model of earlier, that is still in texturing phase. This is a new ship I decided to create, just to get more experience with texturing for the Aeon faction. Creating Aeon units is really hard, and I end up sometimes with alot of edges and boxes instead of circles and elegant stuff. Howecer, once I texture the model it looks fairly Aeon enough, atleast thats what I think. Anyway, I must go to the couch now, my girlfriend is pissed off because I spendt a couple hours modelling... hope you like the model