This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.

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Base Tarmac
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gdragon12 Mar 2 2013 says:

looks nice i would like to see a full base pic of it though

+7 votes     reply to comment
W0rldEmperor Mar 22 2013 replied:

I already do dat
You just need to start a buildin and before its finish reclaim it
Its also need an enormous amont of patience to do dat!

0 votes     reply to comment
SCRINHATER Oct 24 2013 replied:

Not what he meant.

0 votes     reply to comment
Kryptonater Mar 2 2013 says:

Yeah definitely Burnie, I love my bases looking all prim and proper :D

+11 votes     reply to comment
GeneralKong Mar 2 2013 says:

I second the ideo of tarmacs

+7 votes     reply to comment
worldeditor11 Mar 2 2013 says:

I concur

+6 votes     reply to comment
Siege_Chopper Mar 3 2013 says:

I approve!

+6 votes     reply to comment
BrandonPotter Mar 3 2013 says:

I love this idea, but I wonder, can the new Tarmacs be built on?

+5 votes     reply to comment
burnie222 Author
burnie222 Mar 3 2013 replied:

yes, but only if you ctrl-k them first... :P

+4 votes   reply to comment
GhostEdge Mar 3 2013 says:

Original 4DC did this too. Removed in 4DC Compatibility for reasons though. Might cause compatibility issues.

+3 votes     reply to comment
burnie222 Author
burnie222 Mar 3 2013 replied:

no incompabilities, these are actually invisible "buildings" :P

+2 votes   reply to comment
Spetsnaz_Reaper Mar 3 2013 says:

Great idea. Now to build a proper base with proper paving.

+5 votes     reply to comment
IMAZOMBIE358 Mar 3 2013 says:

i hate the look of the cybran paving. the black pads are cool but the scratches on the ground are kinda dumb. i support the idea of tarmacs.

also, now that were on the topic of base construction, would it be possible to angle buildings? i dont really like how all the structures and stuff are built facing down. if you think about it, its a little odd how even the enemy structues, no matter what point they are defending, are at the same EXACT angles as your own are.

my idea is to let players choose the angle they point at instead of having them all look the same. i LOVE the idea of having a tidy base but it would also be nice to be able to angle the structures in the direction you want. the same idea with how you can hold down the right click and have the units face that direction. an enemy above you does not have to turn his artillery or units around, where as your artillery has to do a complete 180.

shortly, woo tarmac, but let us angle the structures.

are you still considering making factories mobile? a nice twist to the game would be to make an individual fatboy for air and naval units instead of having the naval factory. giving factories mobility as a vet upgrade or really expensive manual upgrade would be ideal too.

something tells me all that would be rather hard to code.

+4 votes     reply to comment
burnie222 Author
burnie222 Mar 3 2013 replied:

Im unable to make buildings rotateable, the coding for that is to advanced for me.
Also, mobile factories are a cool idea, but Im not going to make them because of AI problems.

+2 votes   reply to comment
Schnitzel_Truck Mar 3 2013 says:

I just spawned a novacat mk1 and a novacat mk2 next to eachother, and the mk1 killed the mk2. :'(

+2 votes     reply to comment
burnie222 Author
burnie222 Mar 3 2013 replied:

boosted the NovaCat mk2, will be better in next release ;)

+2 votes   reply to comment
IMAZOMBIE358 Mar 7 2013 replied:

wait so the novacat mk2 is supposed to be the mayhems equal, where as the hades is supposed to be the avalanches equal? i was hoping for some beefed up version of the czar for aeon or some kind of giant eyeball with tentacles.

+1 vote     reply to comment
burnie222 Author
burnie222 Mar 7 2013 replied:

no no, novacat isnt really equaled up to a mayhem. The Hades was supposed to battle avalanche and doomsday, but the idea got scrapped once I got it ingame. It just didnt look tough enough to battle those monsters. So Aeon still misses a superunit. However, the Hades is still good!

+1 vote   reply to comment
IMAZOMBIE358 Mar 13 2013 replied:

could you burnie222-mkIIify the madcat or bring the supernova into the cybran nation and then burnie222-ify it?

+1 vote     reply to comment
narh... Mar 5 2013 says:

I can't help but think of Dune :D
U should make Sandworms too lol

+2 votes     reply to comment
Marbityr Mar 9 2013 says:

Buildable tarmacs are nice, but would it be possible to extend the radius of tarmac produced by buildings?

+2 votes     reply to comment
burnie222 Author
burnie222 Mar 10 2013 replied:

yes, it would. but then I would have to edit vanilla units, and it could cause incompabilities with other mods :(

+2 votes   reply to comment
Tondrai666 Oct 17 2014 says:

I have a strange thing that all my tarmacs (including those spawned by actual buildings) are ust plain black since a while back in my game, even when i deactivate this mod.
Any idea whats causing this? :s i have no idea who else to ask xD

+1 vote     reply to comment
willyTHERAVEGER Jan 14 2015 says:

i would love this, feel the same about the tarmac, just no easy way of getting it around a base : /

edit: btw i second putting it in the next release and love your mod : ) been playing it from the start ^^

+1 vote     reply to comment
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So, I came upon an idea of having more open tarmac areas in my base, so I made this buildable tarmac. Anyone else who likes building real-looking bases? Should I put in tarmacs in next release? They sure look sweet once you build a big base!

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Mar 2nd, 2013
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