Continuing development where Cavedog left off... Total Mayhem includes improved versions of 3rd party units by unitmakers from the last 12 years of modding TA. All units have been bugfixed, most have been remodeled, re-textured and re-rendered to Cavedog standard. The entire game balance has been improved. This is intended to be what Cavedog would have done if they continued to support the game.

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Media RSS Feed Report media Arm Zephyr L3 anti-air kbot shield demonstration (view original)
Arm Zephyr L3 anti-air kbot shield demonstration
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Templarfreak
Templarfreak Oct 7 2013, 9:49am says:

Uh, I'd change that to about 5 hits in 10 seconds. 1 hit/s, even for Total Annihilation, is a bit much.

I also think you should change it from 67% to 50%.

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gamma_TA Author
gamma_TA Oct 7 2013, 7:41pm replied:

Can you back up these suggestions with some reasoning please.

Are you familiar with Total Annihilation - or indeed with the Total Mayhem mod? There are a lot of rapid-fire weapons that will quickly overwhelm this unit and kill it.

+2 votes   reply to comment
jfpoliveira12
jfpoliveira12 Oct 8 2013, 8:29am says:

Arm are heavy on rapid fire, and RF units and turrets add a lot to TA, they are the main DPS on the Tech Trees. These are why this game is completly balanced and modern, even by todays standards.

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Description

A demo (animated gif) of the Zephyr's shield in action. The Zephyr's shield absorbs 67% of damage! But if it takes more than 12 hits in 12 seconds the shield is depleted and the unit takes full damage thereafter.

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Demonstration
Date
Oct 7th, 2013
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213×213
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