The Game Inspired by TacticalOps, a game based on Epic's awardwinning UnrealEngine, a group of friends took an ambitious step, creating a sequel to their favorite game on a new level of UnrealTechnology. Led by the people behind TacticalOps and TOST, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2. Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues ...

Report RSS How a gun gets into a mod

In order to bring the development process of TO: Crossfire closer to you, Matrixed, part of our modelling and skinning department, wrote an interesting article in our forums.

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In order to bring the development process of TO: Crossfire closer to you, Matrixed, part of our modeling and skinning department, wrote an interesting article in our forums.

It covers the time consuming process of creating a weaponmodel, addressing modeling, uv-mapping and skinning, and discusses the different phases of bringing it ingame, featuring WIP screenshots of a nearly finished weapon to clarify.

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