The Game Inspired by TacticalOps, a game based on Epic's awardwinning UnrealEngine, a group of friends took an ambitious step, creating a sequel to their favorite game on a new level of UnrealTechnology. Led by the people behind TacticalOps and TOST, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2. Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues ...
The TO:Crossfire team have another little gift to stack under the old Christmas tree. As we are so close to the release of 1.5 we felt it was the right time to issue a change log relating to changes we made to the game. You can expect more information on map changes at a later date. Change log TO:Crossfire release 1.5 - Change log Gameplay: Reward system tweaks (2x750 for first loss, 2x750 for second and 3x750 for third consecutive loss) Ingame admin system added Hostage crouch pose Hostage pushable by players Increased hostage running speed Increased jump height when scoped Increased running speed Increased crouch walk speed Tweaked air control Tweaked strafe speed Mac/Linux torso twist bug fixed Reward when killing hostage bug fixed Added faster running when holding the knife Sounds: Silenced weapon sounds radius reduced Sounds radius tweaked for damage, movement, action, surface etc. Various sound optimisations Weapons: Variable grenade fuse time Differentiated weapon switch timings...
The TO:Crossfire team have another little gift to stack under the old Christmas tree. As we are so close to the release of 1.5 we felt it was the right time to issue a change log relating to changes we made to the game. You can expect more information on map changes at a later date.
Change log
TO:Crossfire release 1.5 - Change log
Gameplay:
Reward system tweaks (2x750 for first loss, 2x750 for second and 3x750 for third consecutive loss)
Ingame admin system added
Hostage crouch pose
Hostage pushable by players
Increased hostage running speed
Increased jump height when scoped
Increased running speed
Increased crouch walk speed
Tweaked air control
Tweaked strafe speed
Mac/Linux torso twist bug fixed
Reward when killing hostage bug fixed
Added faster running when holding the knife
Sounds:
Silenced weapon sounds radius reduced
Sounds radius tweaked for damage, movement, action, surface etc.
Various sound optimisations
Weapons:
Variable grenade fuse time
Differentiated weapon switch timings
Reduced cost for Mac11, Skorpion and Jackhammer
Various changes and tweaks for damage, firerate, magazine size, recoil etc.
Increased size of DE laser pointer
Fixed broken smoke grenade texture
Repositioned 1st person smoke grenade and C4
So how's that? Feel free to drop in on our forum and comment or ask questions of the team. You can find the link at the top of this page. One of your most anticipated Christmas presents may be a day or two after the main event, but what can be said is this: it will be here before the end of 2006...
Stick with us, we are working hard to do our little bit to entertain you over the Christmas/New Year period!
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MD5: 9f2c8610dd34ed48ea959423dd36f3a4
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