The Game Inspired by TacticalOps, a game based on Epic's awardwinning UnrealEngine, a group of friends took an ambitious step, creating a sequel to their favorite game on a new level of UnrealTechnology. Led by the people behind TacticalOps and TOST, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2. Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues ...

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While work is progressing every day, we now can see where we still need help. Our programmers are fixing bugs and polishing the game every day, but we currently lack a good AI programmer for the Unreal Engine Technology.

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While work is progressing every day, we now can see where we still need help. Our programmers are fixing bugs and polishing the game every day, but we currently lack a good AI programmer for the Unreal Engine Technology.

As you know, bots are stupid - by definition. With 2 of 4 objective modes finished, hostage rescue and the VIP mode are still under development. So if you know what it takes to programme artificial intelligence that's up to what might be called "intelligent", drop us a line and help our programmers to concentrate on the other vital parts of the game. You won't regret it, we promise ;)

Besides an AI programmer, we're still in search of a talented and experienced 2D Texture Artist. Your job would include creating new textures for the environment by request and on your own. This might also include skinnnig static meshes but the priority would be environmental textures.

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