Titanium Wars Mod is high quality DoW mod with almost all Games Workshop units. Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional Heroes wargear. - RPG elements from CutterShane's Heroes System. Experienced units after battles. - Fully functional single campain, skirmish, and multiplayer. - And finally Titans and Titan-like units!

Report RSS Third update for SS version of the Titanium Wars Mod

Third updated SS version 0.99.03. New Codex race - Daemonhunters was developed within Titanium Wars Mod for SS. Now we have 10 classic W40k races in the Titanium Wars Mod framework. After appearing Daemonhunters in TWM, only one classic W40k race must be added to TWM for full classic set of races (11 in old Codexes). Now we have great progress for SS version. See Change Log for new SS version.

Posted by on

Third updated SS version 0.99.03. New Codex race - Daemonhunters was developed within Titanium Wars Mod for SS. Now we have 10 classic W40k races in the Titanium Wars Mod framework. After appearing Daemonhunters in TWM, only one classic W40k race must be added to TWM for full classic set of races (11 in old Codexes). Now we have great progress for SS version. See Change Log for new SS version.

Change log
==========

Version 004

- New Heroes scar-script was updated for compatibility with campaign.
- Some rebalance overpatching was made.

Version 003

- Heroes System (scar-script) was updated by GrOrc. Attached squad problem (no XP for attached units) and garrisoned attached squad problem (XP and level loss for attached squad in garrisoned state) problem were fixed. Now with new Heroes system, attached units gain XP and levels correctly.
- Leman Russ Annihilator was added. (Old FoK model was updated by GrOrc.)
- Codex race Daemonhunters was developed within Titanium Wars Mod framework. Thanks to Inquisition Daemonhunt Mod for models, FX, arts, sounds, and some gameplay ideas. However Daemonhunters (DH) race have new TWM-like gameplay now. Some features are described below:
-- All unit/buildings parameters, models, and visial effects were made by Titanium Wars Mod (TWM) standards. AI is fully functional for DH as for all other races in TWM. DH race only for skirmish and multiplayer game as yet.
-- New units and buildings. New abilities and upgrades.
-- Concise description of DH race:
--- Tier 1. DH start with Stormtroopers (FoK model) as base inquisition forces. Stormtroopers like Kasrkin but more weak in Tier 1-2 up to Tier 3. They gain full power after Tier 1-2-3 upgrades. Bodyguards is other Tier 1 squad (limit 1). Like Stormtroopers in relation to upgrades. Builder Archivist can jump but unable to repair vehicles and buildings. However he able to construct buildings like DE builder - building is constructed automatically without builder presence.
--- Tier 1,5. Maintanance Servitor. Close combat unit and main repairer. Scholars squad. Early detector and special support squad with some special abilities. Rhino. Light support tank and transport.
--- Tier 2. Gun Servitors. Heavy fire support squad and secondary repairer. Assassins (Death Cult, Eversor, Vindicare). Infiltration forces. Chimera and Razorback. Light tank and transport. Availability of advanced weapons for infantry.
--- Tier 2,5. Grey Knights forces come here with Knights and Dreadnoughts.
--- Tier 3. Daemonhost. Spawned by Inquisitor, terror unit, can not be used near Grey Knight forces and buildings. Leman Russ Executioner and Annihilator variants (cumulative limit 5). Medium support tank. More advanced weapons for Grey Knight Dreadnoughts. Some special abilities for units and buildings.
--- Tier 4. Grey Knight Terminators (limit 2) and Paladins (limit 1). Grey Knight Librarian (hero). Land Raider and Land Raider Crusader (cumulative limit 3).
--- Tier 5. Warhound Titan.
-- OE-codes were fixed and reworked for Bodyguards, Scholars, Grey Knights (both models), Grey Knights Terminators, Dreadnoughts, GK Land Raiders, Inquisitorial Razorback.
-- New specular textures for Grey Knights squads based on FoK models. Thanks to MonkeyXXL for such textures.
-- New unit Daemonhost was created from Psyker model (GrOrc). Some new geometry, anims, FX, and OE-code.
-- All deepstrikes works correctly and different for different forces. Infantry uses Valkyrie as dropship from Inquisition Watch, Grey Knights forces uses teleport ability from Grey Knights' Teleporter, Land Raiders uses Thunderhawk as dropship from Domus Astra Telepatica.
-- Fully reworked new AI.
- Titanium UCS-file was updated.
- Some rebalance overpatching was made.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: