A small and simple mod designed to make Titans what I imagine them as - bigger, better, and more impressive than Sins depicts them.

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Report RSS Kultorask Titan Variant Ideas (view original)
Kultorask Titan Variant Ideas
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ZombiesRus5
ZombiesRus5 - - 1,642 comments

I fixed the hole in the Advent Rebel Titan Mesh if you want to use that from my mod.

If you didn't notice yet, they have a missing poly in the front of the Titan and the texture is also messed up on the left side where the hole is. I fixed the missing polygon and mirror'd the left side texture to the right side of the Titan.

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Hand_of_the_Prophets Author
Hand_of_the_Prophets - - 75 comments

I'm surprised at this, but I actually didn't notice that until you pointed it out. Weird, huh? And thanks, I'll make sure to credit you when I can pump out a release.

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KorsakB
KorsakB - - 142 comments

Do not start your mod ! Is the constant loading and all !

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Description

The first Rebel Titan to be revamped will be the mighty space flower -- I mean Kultorask Titan. This mighty nano-warship belongs to the Vasari Rebels. It is tremendously powerful, boasting great hull and shields and a passive that allows its weapons to drain life from enemy ships. The main variant of this ship is a larger version of the original Kultorask. It is very similar in playstyle and use to the vanilla Sins Titan. However, its abilities have been revamped to improve it more as a singular ship, rather than working with a fleet. Its weapons are granted a small percentage of lifesteal per hit, and all of them now fire in immense bursts with low cooldowns.

The second variant of the Kultorask Titan is a rather strange idea I came up with. The Titan itself begins with all weapon damage per second set at five; however, it has a passive ability that can be improved every level of the Titan to DOUBLE its damage output. That means at level ten, your Titan has four weapons each doing 2,560 damage per second! To balance this out, the Titan has paper-thin - and boy do I mean paper-thin - hull and shields and a negligible amount of armour. It is also incapable of bombing planets.

The third variant of the Kultorask will be a mobile homeworld. It will automatically have the "undefeatable as long as you control a Titan" feature that the Vasari Loyalists previously had. It will act as a massive command and control centre, organising and buffing your fleet while keeping itself alive. It will have many abilities that increase its survivability and buff its durability. The ship itself will have very little weapon damages, but will be able to defend itself from most threats effectively.