This project aims to add new high-detailed maps to Tiberium Wars for the competitive game-play.
This version of the map pack for Command & Conquer 3 Tiberium Wars includes bug-fixes, balance changes and additional maps.
[Bug Fixes and General Changes]
. Fixed an exploit which makes Nod and Scrin harvesters dock faster. <as in KW>
. Fixed a bug which does not allow Annihilator Tripod, Avatar Warmech and Juggernaut to crush other vehicles.
. Fixed a bug which does not allow buildings to be built on enemy beacon.
. Fixed a bug/exploit which makes Ox Transports to be invincible. <as in KW>
. Fixed a bug which instantly kills the units teleported via Mastermind to an Ion Storm.
. Fixed a bug which does not allow Drone Ship to fly over cliffs and obstacles.
. Fixed target priorities for Seekers, Devastator Warships and Fanatics. <as in KW>
. Fixed XP inconsistencies for various units.
. Corrupters, Storm Columns and Sonic Emitters can kill husks with force-fire.
. All harvesters have cannon and missile armor set to 95 from 110 and 75 respectively. <as in KW>
. GDI and Scrin harvester hit-points reduced by 10% to 6750.
. Repair Drones can repair allied units in team games. <as in KW>
. Mutant Marauder range increased. Cannon armor resistance doubled (normalised with other infantry). Now stealthed while moving in Tiberium.
[Scrin]
. Charged Devourer Tank can shoot while moving. <as in KW>
. Seeker and charged Devourer Tank damage against Attack Bike increased by 7%. Seekers kill Attack Bikes with two shots. Charged Devourer Tanks kill Attack Bikes with one shot. <as in KW>
. Shock Trooper "Blink Pack" ability has no delay time. <as in KW>
. Drone Platform can be teleported by Mastermind while packing. <as in KW>
. Drone Platform can be phased by phase field while packing. <as in KW>
[Nod]
. Avatar Warmech main cannon damage reduced by 12% to 1100.
. Avatar Warmech beam upgraded cannon damage increased by 33% to 800 (It kills Attack Bikes with one shot).
. Avatar Warmech upgraded flamer range increased by 30% to 130.
. Beam Cannon range increased by 20% and it is available on tech level 2. <as in KW>
. Beam Cannon cost increased by 20% to 1200$.
. Catalyst Missile cost increased by 50% to 3000$.
. Catalyst Missile deals slightly less damage to GDI and Nod harvesters. It does not kill Nod harvesters with one shot. <as in KW>
. Obelisk cost increased by 28% to 2300$.
[GDI]
. Zone Trooper "Scanner Packs" upgrade range bug fixed. Upgrade increases Zone Trooper range by 20%. <as in KW>
. Firehawk "Stratofighter" ability button greyed out while taking off. <as in KW>
. Orca Sensor Pods attached to friendly vehicles are no longer removed by friendly drones.
. Rig cost reduced by 25% to 1500$.
. Sonic Emitter cost increased by 25% to 2500$.
. Sniper Team can slightly damage vehicles and structures (They were already aiming at vehicles but used to land empty shots).
[Maps]
[RC5] Alpine Valleys
[RC5] Backwater Brawl
[RC5] Barstow Badlands
[RC5] Black's Big Battle
[RC5] Black's Bigger Struggle
[RC5] Bordertown Beatdown
[RC5] Coastline Chaos
[RC5] Crater of Carnage
[RC5] Dark Waters
[RC5] Dead Six
[RC5] Downtown Battle Zone
[RC5] Downtown Dustbowl
[RC5] End of the Line
[RC5] Forgotten Forest
[RC5] High Rise
[RC5] Infested Rift
[RC5] Isthmus of Insanity
[RC5] Nod's Gardens
[RC5] Oasis Onslaught
[RC5] Pipeline Problems
[RC5] Redzone Rampage
[RC5] Riverside Rumble
[RC5] Six Shooter Showdown
[RC5] Small Town USA
[RC5] Split Decision
[RC5] Suburban Arena
[RC5] Suburban Slaughterhouse
[RC5] The Battle for Middle Egypt
[RC5] The Rocktagon
[RC5] Tiberian Dunes
[RC5] Tiberium Gardens III
[RC5] Tiberium Resistance
[RC5] Tiberium Rift
[RC5] Tiberium Wasteland
[RC5] Tournament Apocalypse
[RC5] Tournament Arena
[RC5] Tournament Coastline
[RC5] Tournament Decision
[RC5] Tournament Dustbowl
[RC5] Tournament Galaxy
[RC5] Tournament Meadow
[RC5] Tournament Odyssey
[RC5] Tournament Pit
[RC5] Tournament Rift
[RC5] Tournament Shaft
[RC5] Tournament Tower
[RC5] Tournament Wasteland
[RC5] Triple Threat
[RC5] Tundra Triangle
[RC5] Unfair Advantage
[RC5] Unsound Investment
[RC5] Uphill Conflict
[RC5] Wasteland Dam
[RC5] Winter Meltdown
[RC5] Wrecktropolis
Question, why do my installed mods not work on these maps?
and is there a way to fix this issue?
bcuz these maps are already "modded", they have some fixes.
it will be a problem for some mods ! , other question should i download all version of Community Map Pack or only this one !?
I'm playing crossfire mod and missing some structure and it seems like it doesn't have the latest crossfire mod update. Do you know how to fix it?
Просто не играй в этот не качественный мод.
all the maps in the pack are beautifull but they dont work with crossfire mod and twadvanced mod. can you update them please?
the maps need update whit new version off the mod
that means they are not compatible with mods. its a shame because some of them are unique/detailed and even better than vanilla ones.
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