Project overview: Tiberium Secrets seeks to introduce three new factions that can stand in conjunction and potentially independent from the Command and Conquer Tiberium universe, complete with diverse units, structures, mechanics, and lore. Players will take command of a mysterious human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creator, and an artificial intelligence believing itself to be the next evolution of humanity. (in-game tweaks/Changes and content for the original factions will only be produced/done/released after the new factions are concluded)
|[D51 Lore] Apollo Zeta||Locked|
|Sep 29 2012 Anchor|
For something other than ASI related content, here's a little background on the...
---Start Intel Transmission---
Subject: Apollo Zeta
Greetings commander, figured a refresher on what every BCD [Battlefield Coordination Director] should know while working with, and when deploying and leading troops from, the Apollo Zeta might be in order.
This remains eyes only.
Our Ark in the solar system, production of the Apollo Zeta started in 1982, and has taken 50 years to "complete". One Thomas Cunningham, an Idris scientist, petitioned the basic premise of the vessel, yet the Apollo Zeta possesses no specific designer. Parts were built in locations from all around the globe, with much construction occurring in Antarctica, in addition to Australia and **** 5X.
Just to get a sense of size one could compare its length to that of Los Angeles, California's diameter. This is due to the Apollo Zeta's purpose, that of relocating a populace the size of a heavily urbanized city, with the rights and jurisdiction of a mobile country in a sense.
(And people still wonder why they have had to endure such an economic stress haha?)
I'll pass along more specifics once I get my hands on such, but that is all for now.
Good day commander. Make it count.
---End Intel Transmission---
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