Project overview: Tiberium Secrets is a total overhaul mod set in a parallel universe that introduces three new factions that can stand in conjunction and potentially independent from the Command and Conquer Tiberium universe. These new factions come complete with diverse units, structures, mechanics, and lore. Players will take command of a shadowy human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creators, and an artificial intelligence believing itself to be the next evolution of humanity. Vanilla tweaks/changes and content for the original factions will only be produced/released after the new factions are completed, despite any of our documentation, concepts, and lore that we may refer to or show for world building purposes.
This is teh 1.2 release of Tiberium secrets. This release is an attempt to fix dozer issues.
Drop files into the Tiberium Secrets mod folder, replacing the Skudeff and teh data big, assets big remain the same.
Uninitiated ASI construction jobs no longer count as structures for the purposes of determining a player's defeat
Disabled logging to a file (which I strongly suspect is what's causing big problems for the dozer system)