A total conversion mod set after the events of Tiberium Dawn. Features the Global Defence Initiative, Middle East Liberation Army, and People's Liberation Army.

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Dutchygamer
Dutchygamer

I really wonder how you have done this code-wise. Looks interesting nonetheless.
Also a small tip: you might want to do something with making infantry more visible. Look at how Tiberian Dawn Redux has done this in example ;)

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Ri-fu Author
Ri-fu

Thanks for the tip, Dutchy.

Hopefully working on the contrast will help with visibility and differentiation between infantry types, but if it becomes a common issue for people on release, I'll go with the bordered house colour route.

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t95blackeagle
t95blackeagle

i like the idea of tank vision :)
great work keep going

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RequiemLux
RequiemLux

Oh I missed this, great work Ri-fu! Very interesting!

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Description

Another action packed video...

Focus this time is the directional vision system I'll be using for most ground vehicles. In addition to being able to see some distance around themselves as normal, they'll also have vision in the forward direction as well. Values for forward vision and "flank vision" will be varied between classes of vehicles to give some depth to their roles and compositions.

Things to note...

- A general reduction in vision ranges and residue time compared to vGen, increasing the importance of recon

- If the vehicle has a turret, forward vision will be focused wherever the turret is pointing.

- Heavier and armoured vehicles such as tanks will have low flank vision, and decent forward vision (usually enough to bring their weapons to bear at max range). This, combined with a slower traversal rate for their turrets and bodies means they'll be more vulnerable to ambushes and flankings than other vehicles.

- Light vehicles will have good flank and forward vision. Situational awareness and mobility will be their main strengths, since they're less offensively geared now and won't be able to crush infantry.

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Ri-fu
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