A total conversion mod set after the events of Tiberium Dawn. Features the Global Defence Initiative, Middle East Liberation Army, and People's Liberation Army.
Might have something to do with the shapes or size. I used a 512x512 texture on it since it looks sharper. The added benefit is that I have plenty of room to place details.
You need a program that can add alpha channels to your texture file. I use photoshop. The free alternative can do it too, but I forgot what the name of the program was. Then you apply the texture in renx using the renegade material editor, setting the blend to "alpha test" in the shader tab. I've found that the see through texture needs to be seperate from your main one, otherwise visual bugs occur all over the unit.
Nice textures. You don't seem to get that texture warping problem I have.
Might have something to do with the shapes or size. I used a 512x512 texture on it since it looks sharper. The added benefit is that I have plenty of room to place details.
I also use 512x512. It's the way renx reads the 3ds when I import it. Anyway. Its only a small problem just a bit annoying adds unnessesary time.
Oh and perhaps your tank will look cooler if the barrel was a hint thicker?
Now that you mention it, it does look a bit thin. Thanks for the heads up
looking very nice, but u must add more somes details :) like logo or something..
Er.. what kind of logo? Guess a bit more decals and numbers might make it more realistic.
GDI logo
Oh, okay. I was basing the tank off of Germany's Leos and they have one symbol on each side of the tank.
I'm not 100% happy with the skin, though, so I might add more things in the future.
Thanks for the input
EY!!! wait a minute! It looks like you know how to make see through textures. What program do you use?
You need a program that can add alpha channels to your texture file. I use photoshop. The free alternative can do it too, but I forgot what the name of the program was. Then you apply the texture in renx using the renegade material editor, setting the blend to "alpha test" in the shader tab. I've found that the see through texture needs to be seperate from your main one, otherwise visual bugs occur all over the unit.
I might add a tutorial on that at some point
Ah I see cool man thanks.