Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.

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Report RSS What is our aim? Victory! (view original)
What is our aim? Victory!
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reclamation
reclamation - - 112 comments

the hover mlrs is abit small same with the harv as to ts

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chakotay02
chakotay02 - - 591 comments

Man, this looks really awesome. Can't wait for it to be released.

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AssassinCS Author
AssassinCS - - 877 comments

The Hover MLRS i agree with, the Harvester is actually about the right size remember we are using a more realistic scaling then Tiberian Sun. Once we show you the Infantry, Wolverine and Juggernaut together with these units it will make more sense ;).

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kiler268
kiler268 - - 232 comments

so ur going to make the juggernaut 2x bigger than titan as it should be?

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GunShip05
GunShip05 - - 322 comments

Its good to see that this mod isn't dead.

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ApornasPlanet
ApornasPlanet - - 4,118 comments

Great work man!

And about the size, the Titan is 7.5 meters tall so of course the other units will lokk small in comparison.

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HL-Rul3z
HL-Rul3z - - 892 comments

(buried)

the hover mrls and the harvester is too small... WTF???its like a toy

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AssassinCS Author
AssassinCS - - 877 comments

Ahem, realistic scaling from the Zero Hour version continues on in the C&C3 edition, once infantry and more smaller vehicles like Wolverine are added in it will look better.

But I'll admit scaling isnt finalised it does need some tweaking here and there the Hover MLRS i agree with needs to be bigger.

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freredarme
freredarme - - 4,357 comments

Wow... very much ! I like !

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Crimsonum
Crimsonum - - 257 comments

If the staff remembers the UNSTPBL.VQA, the Con Yard was twice as big as the refinery, and the Weapons Factory was something in-between (Nod and GDI WFs are the almost the same size, AFAIK).

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AssassinCS Author
AssassinCS - - 877 comments

Perhaps realistic isnt the best word, but its more realistic then Tiberian Sun's and any C&C's scaling in general. More visually accurate is a better word mabye.

Obviously we cant use perfect scaling or sizings of certain things be way too small eg Infantry be ants.

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Henford
Henford - - 653 comments

The War Factory looks excellent!

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MrSibghat
MrSibghat - - 51 comments

Can i be a beta tester in this game?! please

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Black_Drakon
Black_Drakon - - 1,290 comments

Harvester and hover MLRS must be bigger

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gpm
gpm - - 704 comments

i liked the structures sise but the litre sise of the hover MLRS dont make me whant to build it to put in battle! =/

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D1ck
D1ck - - 40 comments

I just realised that we are now going to be able to see the other side of the tib sun buildings!

I always wondered whether the GDI power plant had a fourth turbine on the other side :D

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protestifications
protestifications - - 93 comments

poifect!

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CoolCat999
CoolCat999 - - 298 comments

F*** I can't wait!!!!!!!! and what about the release date?

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kronusnec
kronusnec - - 24 comments

Barracks and Construction Yard are way too small against rafinery and factory.

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Description

This screen shot gives a nice look at a GDI base up and running, with a few Titans, Hover MLRS's and a Harvester hard at work in the Tiberium fields. A Blossom Tree blowing off a puff of Tiberium spores to spread the Tiberium field further now this is the real Tiberium . Enjoy