Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.
This screen shot gives a nice look at a GDI base up and running, with a few Titans, Hover MLRS's and a Harvester hard at work in the Tiberium fields. A Blossom Tree blowing off a puff of Tiberium spores to spread the Tiberium field further now this is the real Tiberium . Enjoy
the hover mlrs is abit small same with the harv as to ts
Man, this looks really awesome. Can't wait for it to be released.
The Hover MLRS i agree with, the Harvester is actually about the right size remember we are using a more realistic scaling then Tiberian Sun. Once we show you the Infantry, Wolverine and Juggernaut together with these units it will make more sense ;).
so ur going to make the juggernaut 2x bigger than titan as it should be?
Its good to see that this mod isn't dead.
Great work man!
And about the size, the Titan is 7.5 meters tall so of course the other units will lokk small in comparison.
(buried)
the hover mrls and the harvester is too small... WTF???its like a toy
Ahem, realistic scaling from the Zero Hour version continues on in the C&C3 edition, once infantry and more smaller vehicles like Wolverine are added in it will look better.
But I'll admit scaling isnt finalised it does need some tweaking here and there the Hover MLRS i agree with needs to be bigger.
Wow... very much ! I like !
If the staff remembers the UNSTPBL.VQA, the Con Yard was twice as big as the refinery, and the Weapons Factory was something in-between (Nod and GDI WFs are the almost the same size, AFAIK).
Perhaps realistic isnt the best word, but its more realistic then Tiberian Sun's and any C&C's scaling in general. More visually accurate is a better word mabye.
Obviously we cant use perfect scaling or sizings of certain things be way too small eg Infantry be ants.
The War Factory looks excellent!
Can i be a beta tester in this game?! please
Harvester and hover MLRS must be bigger
i liked the structures sise but the litre sise of the hover MLRS dont make me whant to build it to put in battle! =/
I just realised that we are now going to be able to see the other side of the tib sun buildings!
I always wondered whether the GDI power plant had a fourth turbine on the other side :D
poifect!
F*** I can't wait!!!!!!!! and what about the release date?
Barracks and Construction Yard are way too small against rafinery and factory.